#ifndef _MFloatVectorArray #define _MFloatVectorArray // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFloatVectorArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatVectorArray) // // This class implements an array of MFloatVectors. Common convenience // functions are available, and the implementation is compatible with the // internal Maya implementation so that it can be passed efficiently between // plugins and internal maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS #include // ***************************************************************************** // CLASS DECLARATION (MFloatVectorArray) /// Array of MFloatVectors data type. (OpenMaya) (OpenMaya.py) /** Implement an array of MFloatVectors data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatVectorArray { public: /// MFloatVectorArray(); /// MFloatVectorArray( const MFloatVectorArray& other ); BEGIN_NO_SCRIPT_SUPPORT: /// NO SCRIPT SUPPORT MFloatVectorArray( const MFloatVector vectors[], unsigned int count ); END_NO_SCRIPT_SUPPORT: /// MFloatVectorArray( const double vectors[][3], unsigned int count ); /// MFloatVectorArray( const float vectors[][3], unsigned int count ); /// MFloatVectorArray( unsigned int initialSize, const MFloatVector &initialValue = MFloatVector::zero ); /// ~MFloatVectorArray(); /// const MFloatVector& operator[]( unsigned int index ) const; /// MFloatVectorArray & operator=( const MFloatVectorArray & other ); /// MStatus set( const MFloatVector& element, unsigned int index ); /// MStatus set( double element[3], unsigned int index ); /// MStatus set( float element[3], unsigned int index ); /// MStatus setLength( unsigned int length ); /// unsigned int length() const; /// MStatus remove( unsigned int index ); /// MStatus insert( const MFloatVector & element, unsigned int index ); /// MStatus append( const MFloatVector & element ); /// MStatus copy( const MFloatVectorArray& source ); /// MStatus clear(); /// MStatus get( double [][3] ) const; /// MStatus get( float [][3] ) const; /// void setSizeIncrement ( unsigned int newIncrement ); /// unsigned int sizeIncrement () const; BEGIN_NO_SCRIPT_SUPPORT: /// NO SCRIPT SUPPORT MFloatVector & operator[]( unsigned int index ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT std::ostream &operator<<(std::ostream &os, const MFloatVectorArray &array); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: MFloatVectorArray( void* ); void * arr; struct api_data { float x; float y; float z; }; const api_data* debugPeekValue ; bool own; void syncDebugPeekValue(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatVectorArray */