#ifndef _MFloatVector #define _MFloatVector // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFloatVector // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatVector) // // This class provides access to Maya's internal vector math library allowing // vectors to be handled easily, and in a manner compatible with internal // Maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MFloatMatrix; class MVector; class MPoint; #define MFloatVector_kTol 1.0e-5F // ***************************************************************************** // CLASS DECLARATION (MFloatVector) /// A vector math class for vectors of floats. (OpenMaya) (OpenMaya.py) /** This class provides access to Maya's vector math library. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatVector { public: /// MFloatVector(); /// MFloatVector( const MFloatVector&); /// MFloatVector( const MVector&); /// MFloatVector( const MPoint&); /// MFloatVector( float xx, float yy, float zz = 0.0); /// MFloatVector( const float[3] ); /// ~MFloatVector(); /// MFloatVector& operator= ( const MFloatVector& src ); /// float operator()( unsigned int i ) const; /// float operator[]( unsigned int i )const; /// MFloatVector operator^( const MFloatVector& right) const; /// MFloatVector& operator/=( float scalar ); /// MFloatVector operator/( float scalar ) const; /// MFloatVector& operator*=( float scalar ); /// MFloatVector operator*( float scalar ) const; /// MFloatVector operator+( const MFloatVector& other) const; /// MFloatVector& operator+=( const MFloatVector& other ); /// MFloatVector operator-() const; /// MFloatVector operator-( const MFloatVector& other ) const; /// MFloatVector operator*( const MFloatMatrix&) const; /// MFloatVector& operator*=( const MFloatMatrix&); /// float operator*( const MFloatVector& other ) const; /// bool operator!=( const MFloatVector& other ) const; /// bool operator==( const MFloatVector& other ) const; /// MStatus get( float[3] ) const; /// float length() const; /// MFloatVector normal() const; /// MStatus normalize(); /// float angle( const MFloatVector& other ) const; /// bool isEquivalent( const MFloatVector& other, float tolerance = MFloatVector_kTol ) const; /// bool isParallel( const MFloatVector& other, float tolerance = MFloatVector_kTol ) const; BEGIN_NO_SCRIPT_SUPPORT: /// NO SCRIPT SUPPORT float& operator()( unsigned int i ); /// NO SCRIPT SUPPORT float& operator[]( unsigned int i ); /// NO SCRIPT SUPPORT MFloatVector transformAsNormal( const MFloatMatrix & matrix ) const; /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( int, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( short, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( unsigned int, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( unsigned short, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( float, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( double, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatVector operator*( const MFloatMatrix&, const MFloatVector& ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT std::ostream& operator<<( std::ostream& os, const MFloatVector& v ); END_NO_SCRIPT_SUPPORT: /// The null vector static const MFloatVector zero; /// The vector <1.0,1.0,1.0> static const MFloatVector one; /// Unit vector in the positive x direction static const MFloatVector xAxis; /// Unit vector in the positive y direction static const MFloatVector yAxis; /// Unit vector in the positive z direction static const MFloatVector zAxis; /// Unit vector in the negative z direction static const MFloatVector xNegAxis; /// Unit vector in the negative z direction static const MFloatVector yNegAxis; /// Unit vector in the negative z direction static const MFloatVector zNegAxis; /// The x component of the vector float x; /// The y component of the vector float y; /// The z component of the vector float z; protected: // No protected members private: // No private members }; #ifdef WANT_GCC41_FRIEND MFloatVector operator*( int, const MFloatVector& ); MFloatVector operator*( short, const MFloatVector& ); MFloatVector operator*( unsigned int, const MFloatVector& ); MFloatVector operator*( unsigned short, const MFloatVector& ); MFloatVector operator*( float, const MFloatVector& ); MFloatVector operator*( double, const MFloatVector& ); #endif #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatVector */