#ifndef _MFloatPoint #define _MFloatPoint // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MFloatPoint // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatPoint) // // This class provides an implementation of a point in float. Numerous // convienence operators are provided to help with the manipulation of // points. This includes operators that work with the MFloatVector and // MFloatMatrix classes. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MFloatMatrix; class MFloatVector; #define MFloatPoint_kTol 1.0e-10 // ***************************************************************************** // CLASS DECLARATION (MFloatPoint) /// Implementation of a point. (OpenMaya) (OpenMaya.py) /** This class implements the Maya representation of a point in floats */ #if defined(_WIN32) #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatPoint { public: /// MFloatPoint(); // defaults to 0,0,0,1 /// MFloatPoint( const MFloatPoint & srcpt ); /// MFloatPoint( float xx, float yy, float zz = 0.0, float ww = 1.0 ); /// MFloatPoint( const float[4] ); /// ~MFloatPoint(); /// MStatus get( float[4] ) const; /// MFloatPoint & operator=( const MFloatPoint & src ); /// float operator()(unsigned int i) const; /// float operator[](unsigned int i) const; /// MFloatVector operator-( const MFloatPoint & other ) const; /// MFloatPoint operator+( const MFloatVector & other ) const; /// MFloatPoint operator-( const MFloatVector & other ) const; /// MFloatPoint & operator+=( const MFloatVector & vector ); /// MFloatPoint & operator-=( const MFloatVector & vector ); /// MFloatPoint operator*(const float scale) const; /// MFloatPoint operator/(const float scale) const; /// MFloatPoint operator*(const MFloatMatrix &) const; /// MFloatPoint & operator*=(const MFloatMatrix &); /// bool operator==( const MFloatPoint & other ) const; /// bool operator!=( const MFloatPoint & other ) const; /// MFloatPoint & cartesianize(); /// MFloatPoint & rationalize(); /// MFloatPoint & homogenize(); /// float distanceTo( const MFloatPoint & other ) const; /// bool isEquivalent( const MFloatPoint & other, float tolerance = MFloatPoint_kTol) const; BEGIN_NO_SCRIPT_SUPPORT: /// NO SCRIPT SUPPORT float & operator()(unsigned int i); /// NO SCRIPT SUPPORT float & operator[](unsigned int i); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT MFloatPoint operator*( const MFloatMatrix &, const MFloatPoint & ); /// NO SCRIPT SUPPORT friend OPENMAYA_EXPORT std::ostream& operator<< ( std::ostream& os, const MFloatPoint& p ); END_NO_SCRIPT_SUPPORT: /// static const MFloatPoint origin; /// the x component of the point float x; /// the y component of the point float y; /// the z component of the point float z; /// the w component of the point float w; protected: // No protected members private: // No private members }; #if defined(_WIN32) #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatPoint */