#ifndef _MDistance #define _MDistance // //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // // CLASS: MDistance // // ***************************************************************************** // // CLASS DESCRIPTION (MDistance) // // The MDistance class provides a fundamental type for the Maya API to hold // and manipulate linear data. All API methods that require or return // linear information do so through variables of this type. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MDistance) /// Manipulate Linear Data. (OpenMaya) (OpenMaya.py) /** Methods for setting and retreiving linear data in various unit systems */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MDistance { public: /// Available Unit Systems enum Unit { /// kInvalid, /// Inches kInches, /// Feet kFeet, /// Yards kYards, /// Miles kMiles, /// Millimeters kMillimeters, /// Centimeters kCentimeters, /// Kilometers kKilometers, /// Meters kMeters, /// kLast }; /// MDistance(); /// MDistance( double value, Unit unitSystem = kCentimeters ); /// MDistance( const MDistance& src ); /// ~MDistance(); /// MDistance& operator=( const MDistance& src ); /// Unit unit() const; /// double value() const; /// MStatus setUnit( Unit newUnit ); /// MStatus setValue( double newValue ); /// double as( Unit newUnit, MStatus *ReturnStatus = NULL ) const; /// double asInches() const; /// double asFeet() const; /// double asYards() const; /// double asMiles() const; /// double asMillimeters() const; /// double asCentimeters() const; /// double asKilometers() const; /// double asMeters() const; /// static Unit uiUnit(); /// static MStatus setUIUnit( Unit newUnit ); /// static Unit internalUnit(); /// static double internalToUI( double internalValue ); /// static double uiToInternal( double uiValue ); ///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results. static MStatus setInternalUnit( Unit internalUnit ); protected: double val; Unit valUnit; private: static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDistance */