#ifndef _MClothParticle #define _MClothParticle //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // ***************************************************************************** // // CLASS: MClothParticle // // ***************************************************************************** // // CLASS DESCRIPTION (MClothParticle) // // Interface for cloth particle. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // MayaCloth Export #ifdef _WIN32 # ifndef MAYACLOTH_EXPORT # ifdef MAYACLOTH_DLL # define MAYACLOTH_EXPORT _declspec( dllexport ) # else # define MAYACLOTH_EXPORT _declspec( dllimport ) # endif // MAYACLOTH_DLL # endif // MAYACLOTH_EXPORT #elif defined(AW_HIDE_SYMBOLS) && defined(MAYACLOTH_DLL) # ifndef MAYACLOTH_EXPORT # define MAYACLOTH_EXPORT __attribute__ ((visibility("default"))) # endif #else # ifndef MAYACLOTH_EXPORT # define MAYACLOTH_EXPORT # endif #endif // _WIN32 // ***************************************************************************** // DECLARATIONS class MPoint; class MDoubleArray; class MVector; class MClothEdge; class MClothTriangle; class MClothMaterial; class MClothPolyhedron; // ***************************************************************************** // CLASS DECLARATION (MClothParticle) /// Interface for cloth particle. #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class MAYACLOTH_EXPORT MClothParticle { public: /// MClothParticle(); /// virtual ~MClothParticle(); /// virtual MPoint getPosition( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void setPosition( const MPoint &position, MStatus* ReturnStatus = NULL ) = 0; /// virtual MVector getVelocity( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void setVelocity( const MVector &velocity, MStatus* ReturnStatus = NULL ) = 0; /// virtual MVector getAccelaration( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void setAccelaration( const MVector &acc, MStatus* ReturnStatus = NULL ) = 0; /// virtual MClothEdge* getEdge( unsigned int index, MStatus* ReturnStatus = NULL ) const = 0; /// virtual unsigned int numEdges( MStatus* ReturnStatus = NULL ) const = 0; /// virtual bool ignoreSolid( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void ignoreSolid( bool isIgnored, MStatus* ReturnStatus = NULL ) = 0; /// virtual bool ignoreClothCollision( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void ignoreClothCollision( bool isIgnored, MStatus* ReturnStatus = NULL ) = 0; /// virtual double getMass( MStatus* ReturnStatus = NULL ) const = 0; /// virtual double getOriginalMass( MStatus* ReturnStatus = NULL ) const = 0; /// virtual void setMass( const double mass, MStatus* ReturnStatus = NULL ) = 0; /// virtual void setForceMultiplier( const double forceMultiplier, MStatus* ReturnStatus = NULL ) = 0; /// virtual MClothMaterial* getMaterial( MStatus* ReturnStatus = NULL ) const = 0; /// virtual unsigned getIndex() const = 0; /// virtual bool equals(MClothParticle *other) const; /// bool collideWithPolyhedron( MClothPolyhedron *poly = NULL ); protected: // No protected members private: friend class CpHParticle; void *fData; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MClothParticle */