#ifndef _MClothControl #define _MClothControl //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright law // and by international treaties. // // The Data may not be disclosed or distributed to third parties or be // copied or duplicated, in whole or in part, without the prior written // consent of Autodesk. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the following // disclaimer, must be included in all copies of the Software, in whole // or in part, and all derivative works of the Software, unless such copies // or derivative works are solely in the form of machine-executable object // code generated by a source language processor. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, // OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO // EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST // REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR // CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS // BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. // ========================================================================== //+ // ***************************************************************************** // // CLASS: MClothControl // // ***************************************************************************** // // CLASS DESCRIPTION (MClothControl) // // This class provides access to various cloth data. This includes UVs per // per cloth, UVs per panel, stitcher node of a cloth, solver node of a cloth, // face membership of a panel, etc. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES // MayaCloth Export #ifdef _WIN32 # ifndef MAYACLOTH_EXPORT # ifdef MAYACLOTH_DLL # define MAYACLOTH_EXPORT _declspec( dllexport ) # else # define MAYACLOTH_EXPORT _declspec( dllimport ) # endif // MAYACLOTH_DLL # endif // MAYACLOTH_EXPORT #elif defined(AW_HIDE_SYMBOLS) && defined(MAYACLOTH_DLL) # ifndef MAYACLOTH_EXPORT # define MAYACLOTH_EXPORT __attribute__ ((visibility("default"))) # endif #else # ifndef MAYACLOTH_EXPORT # define MAYACLOTH_EXPORT # endif #endif // _WIN32 // ***************************************************************************** // DECLARATIONS #include class MObject; class MIntArray; class MDoubleArray; class MClothPolyhedron; class MClothSystem; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MClothControl) /// Access to cloth data #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class MAYACLOTH_EXPORT MClothControl { public: /// MClothControl(); /// virtual ~MClothControl(); /// static MStatus getUVs( const MString& cloth, const MString& panel, MDoubleArray& uvs ); /// static int panelId( const MString& panel, MStatus* ReturnStatus = NULL ); /// static MStatus panelFaces( const MString& panel, MIntArray& faceIds ); /// static MObject solverNode( const MString& cloth, MStatus* ReturnStatus = NULL ); /// static MObject currentSolver(); /// static void getClothSystem( const MObject &solver, MClothSystem*& system, MStatus *ReturnStatus = NULL ); /// static MObject stitcherNode( const MString& cloth, MStatus* ReturnStatus = NULL ); /// static bool isClothMesh( MDagPath &path, MObject &solver, int &index ); /// static bool getClothFromSolver( const MObject &solver, int plugIndex, MObject &cloth ); /// static bool isSolverCloth( const MDagPath &cloth, const MString &solverName, MClothSystem*& system, MClothHandle& handle ); /// static double getPrecedingFrame( MClothSystem &system, double currentTime, double& precedingTime, MStatus* ReturnStatus = NULL); /// static double getSucceedingFrame( MClothSystem &system, double currentTime, double& succeedingTime, MStatus* ReturnStatus = NULL); /// static void loadFrame( MClothPolyhedron &rigidBody, double frame, int cacheNumber, MStatus* ReturnStatus = NULL); /// static double dgTimeGivenClothFrame( MClothPolyhedron &rigidBody, double frame, MStatus* ReturnStatus = NULL); /// static int pinch( MClothSystem &system, MClothPolyhedron *poly1, unsigned triIndex1, MClothPolyhedron *poly2, unsigned triIndex2, MStatus* ReturnStatus = NULL); /// static void externalForces( MClothSystem &system, MStatus* ReturnStatus = NULL); /// static bool solveCB( MClothSystem &system, double cutoff, double cur, int istep); /// static bool collisionCB( MClothSystem &system, int ipass, double maxp); /// static bool stepCB( MClothSystem &system, double h); /// static bool interruptCheckCB( MClothSystem &system ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MClothControl */