//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ /* file : undoRedoMsgCmd.cpp class: undoRedoMsg ---------------------- This is an example to demonstrate how to listen to undo and redo message events. The syntax of the command is: undoRedoMsg add; undoRedoMsg remove; The add argument causes listening to undo/redo to be turned on. The remove argument causes undo/redo listening to be removed. */ #include #include #include #include #include #include #include #include #define UndoString "Undo" #define RedoString "Redo" // Static array to track the callback ids used static MCallbackIdArray callbackIds; // // The command which adds and removes the // callback listening // class undoRedoMsg : public MPxCommand { public: virtual MStatus doIt( const MArgList& ); void runTests(); static void *creator(); }; // // Two callbacks - undo/redo // These callbacks should not change // the state of the scene. You can // update UI for modify local variables // etc. in these callbacks. // static void undoCB( void *clientData ) { MString info = "undoCallback : clientData = "; if ( clientData ) info += (unsigned)(MUintPtrSz)clientData; else info += "NULL"; MGlobal::displayInfo( info ); } static void redoCB( void *clientData ) { MString info = "redoCallback : clientData "; if ( clientData ) info += (unsigned)(MUintPtrSz) clientData; else info += "NULL"; MGlobal::displayInfo( info ); } MStatus undoRedoMsg::doIt( const MArgList& args ) { MStatus result = MS::kSuccess; if ( args.length() > 0 ) { MString argStr; unsigned last = args.length(); for ( unsigned i = 0; i < last; i++ ) { args.get( i, argStr ); if ( argStr == "add" ) { MCallbackId undoId = MEventMessage::addEventCallback( UndoString, undoCB, NULL, &result ); if ( MS::kSuccess != result ) return MS::kFailure; callbackIds.append( undoId ); MCallbackId redoId = MEventMessage::addEventCallback( RedoString, redoCB, NULL, &result ); if ( MS::kSuccess != result ) return MS::kFailure; callbackIds.append( redoId ); } else if ( argStr == "remove" ) { if ( MS::kSuccess != MMessage::removeCallbacks( callbackIds ) ) return MS::kFailure; } else { MGlobal::displayInfo("Failure condition"); return MS::kFailure; } } } return result; } // // Creator for the command // void* undoRedoMsg::creator() { return new undoRedoMsg; } // standard initialize and uninitialize functions MStatus initializePlugin(MObject obj) { // Version number may need to change in the future // MFnPlugin pluginFn(obj, PLUGIN_COMPANY, "6.0"); MStatus status; status = pluginFn.registerCommand("undoRedoMsg", undoRedoMsg::creator); if( !status) status.perror("register Command failed"); return status; } MStatus uninitializePlugin ( MObject obj ) { MFnPlugin pluginFn(obj); MStatus status = MS::kSuccess; // Remove the callbacks in case the command for doing // this has not been done. MMessage::removeCallbacks( callbackIds ); status = pluginFn.deregisterCommand("undoRedoMsg"); return status; }