//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ //////////////////////////////////////////////////////////////////////// // // Translate selected objects // //////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include #include #include #include #include class translate : public MPxCommand { public: translate() {}; virtual ~translate(); MStatus doIt( const MArgList& args ); static void* creator(); }; translate::~translate() {} void* translate::creator() { return new translate(); } // If given no arguments, translate all selected objects by 1 unit on // the X axis. If 3 double parameters are given, they specify the X, // Y, and Z components of the vector to translate objects by. MStatus translate::doIt( const MArgList& args ) { MStatus stat; MVector vector( 1.0, 0.0, 0.0 ); if ( args.length() == 3 ) { unsigned i = 0; vector = args.asVector(i,3); } // Create a selection list iterator // MSelectionList slist; MGlobal::getActiveSelectionList( slist ); MItSelectionList iter( slist, MFn::kInvalid, &stat ); if ( MS::kSuccess == stat ) { MDagPath mdagPath; // Item dag path MObject mComponent; // Current component // Translate all selected objects // for ( ; !iter.isDone(); iter.next() ) { // Get path and possibly a component // iter.getDagPath( mdagPath, mComponent ); MItCurveCV cvFn( mdagPath, mComponent, &stat ); if ( MS::kSuccess == stat ) { for ( ; !cvFn.isDone(); cvFn.next() ) { if ( MS::kFailure == cvFn.translateBy( vector ) ) { cerr << "Error setting CV\n"; } } cvFn.updateCurve(); } MItSurfaceCV sCvFn( mdagPath, mComponent, true, &stat ); if ( MS::kSuccess == stat ) { for ( ; !sCvFn.isDone(); sCvFn.nextRow() ) { for ( ; !sCvFn.isRowDone(); sCvFn.next() ) { if ( MS::kFailure == sCvFn.translateBy( vector ) ) { cerr << "Error setting CV\n"; } } } sCvFn.updateSurface(); } MItMeshVertex vtxFn( mdagPath, mComponent, &stat ); if ( MS::kSuccess == stat ) { for ( ; !vtxFn.isDone(); vtxFn.next() ) { if ( MS::kFailure == vtxFn.translateBy( vector ) ) { cerr << "Error setting Vertex\n"; } } vtxFn.updateSurface(); } } } else { cerr << "Error creating selection list iterator\n"; } return MS::kSuccess; } // // The following routines are used to register/unregister // the command we are creating within Maya // MStatus initializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any"); status = plugin.registerCommand( "translate", translate::creator ); if (!status) { status.perror("registerCommand"); return status; } return status; } MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand( "translate" ); if (!status) { status.perror("deregisterCommand"); return status; } return status; }