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You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include "testNucleusNode.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "stdio.h" /* This example show a custom solver at work. Two nCloth objects are created, one is disconnected from the default nucleus solver, and hooked to this custom solver node, which will just compute a sine wave motion on the cloth in time. A custom solver needs to have a minimum of 3 attributes: -startState To be connected from the cloth object to the solver -currentState To be connected from the cloth object to the solver -nextState To be connected from the solver object to the cloth and usually a 4th attribute that is the current time. The idea is that when a solve is needed, the cloth object will pull on the nextState attribute. At this point the solver should pull on either the currentState attribute or the startState, depending on the current time. Once it has the state information, the solver can extract that information, solve one step, and stuff that information back into the MnCloth to complete the solve. Below is some example code to test this plugin: //************************************************************************** //Note: Before running this code, make sure the plugin testNucleusNode is loaded! //************************************************************************** global proc setupCustomSolverScene() { file -f -new; string $pPlane1[] = `polyPlane -w 5 -h 5 -sx 10 -sy 10 -ax 0 1 0 -cuv 2 -ch 1`; move -r -10 0 0; createNCloth 0; string $pPlane2[] = `polyPlane -w 5 -h 5 -sx 10 -sy 10 -ax 0 1 0 -cuv 2 -ch 1`; createNCloth 0; //Hookup plane2 (the cloth object created for plane2 is named nClothShape2) to our custom solver instead. //First, disconnect it from the default nucleus solver: disconnectAttr nClothShape2.currentState nucleus1.inputActive[1]; disconnectAttr nClothShape2.startState nucleus1.inputActiveStart[1]; disconnectAttr nucleus1.outputObjects[1] nClothShape2.nextState; //create our custom solver: createNode testNucleusNode; //Hookup plane2 to our custom solver: connectAttr testNucleusNode1.nextState[0] nClothShape2.nextState; connectAttr nClothShape2.currentState testNucleusNode1.currentState[0]; connectAttr nClothShape2.startState testNucleusNode1.startState[0]; connectAttr time1.outTime testNucleusNode1.currentTime; } */ const MTypeId testNucleusNode::id( 0x85002 ); #include #include MObject testNucleusNode::startState; MObject testNucleusNode::currentState; MObject testNucleusNode::nextState; MObject testNucleusNode::currentTime; inline void statCheck( MStatus stat, MString msg ) { if ( !stat ) { cout<getPositions(points); unsigned int ii; for(ii=0;iisetPositions(points); delete nObj; data.setClean(plug); } else if ( plug == currentState ) { data.setClean(plug); } else if (plug == startState) { data.setClean(plug); } else { stat = MS::kUnknownParameter; } return stat; } MStatus testNucleusNode::initialize() { MStatus stat; MFnTypedAttribute tAttr; startState = tAttr.create("startState", "sst", MFnData::kNObject, MObject::kNullObj, &stat ); statCheck(stat, "failed to create startState"); tAttr.setWritable(true); tAttr.setStorable(true); tAttr.setHidden(true); tAttr.setArray(true); currentState = tAttr.create("currentState", "cst", MFnData::kNObject, MObject::kNullObj, &stat ); statCheck(stat, "failed to create currentState"); tAttr.setWritable(true); tAttr.setStorable(true); tAttr.setHidden(true); tAttr.setArray(true); nextState = tAttr.create("nextState", "nst", MFnData::kNObject, MObject::kNullObj, &stat ); statCheck(stat, "failed to create nextState"); tAttr.setWritable(true); tAttr.setStorable(true); tAttr.setHidden(true); tAttr.setArray(true); MFnUnitAttribute uniAttr; currentTime = uniAttr.create( "currentTime", "ctm" , MFnUnitAttribute::kTime, 0.0, &stat ); addAttribute(startState); addAttribute(currentState); addAttribute(nextState); addAttribute(currentTime); attributeAffects(startState, nextState); attributeAffects(currentState, nextState); attributeAffects(currentTime, nextState); return MStatus::kSuccess; } MStatus initializePlugin ( MObject obj ) { MStatus status; MFnPlugin plugin(obj, "Autodesk - nCloth Prototype 4", "8.5", "Any"); status = plugin.registerNode ( "testNucleusNode", testNucleusNode::id,testNucleusNode ::creator, testNucleusNode::initialize ); if ( !status ) { status.perror("registerNode"); return status; } return status; } MStatus uninitializePlugin ( MObject obj ) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterNode(testNucleusNode::id); if ( !status ) { status.perror("deregisterNode"); return status; } return status; }