//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #ifndef _splitUVFty #define _splitUVFty // // File: splitUVFty.h // // Node Factory: splitUVFty // // Author: Lonnie Li // // Overview: // // The splitUV factory implements the actual splitUV operation. It takes in // only two parameters: // // 1) A polygonal mesh // 2) An array of selected UV Ids // // The algorithm works as follows: // // 1) Parse the mesh for the selected UVs and collect: // // (a) Number of faces sharing each UV // (stored as two arrays: face array, indexing/offset array) // (b) Associated vertex Id // // 2) Create (N-1) new UVIds for each selected UV, where N represents the number of faces // sharing the UV. // // 3) Set each of the new UVs to the same 2D location on the UVmap. // // 3) Arbitrarily let the last face in the list of faces sharing this UV to keep the original // UV. // // 4) Assign each other face one of the new UVIds. // // #include "polyModifierFty.h" // General Includes // #include #include #include class splitUVFty : public polyModifierFty { public: splitUVFty(); virtual ~splitUVFty(); void setMesh( MObject mesh ); void setUVIds( MIntArray uvIds ); // polyModifierFty inherited methods // MStatus doIt(); private: // Mesh Node - Note: We only make use of this MObject during a single call of // the splitUV plugin. It is never maintained and used between // calls to the plugin as the MObject handle could be invalidated // between calls to the plugin. // MObject fMesh; // Selected UVs // MIntArray fSelUVs; }; #endif