//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #ifndef _splitUVCmd #define _splitUVCmd // // File: splitUVCmd.h // // MEL Command: splitUV // // Author: Lonnie Li // // Overview: // // The purpose of the splitUV command is to unshare (split) any selected UVs // on a given object. // // How it works: // // This command is based on the polyModifierCmd. It relies on the polyModifierCmd // to manage "how" the effects of the splitUV operation are applied (ie. directly // on the mesh or through a modifier node). See polyModifierCmd.h for more details // // To understand the algorithm behind the splitUV operation, refer to splitUVFty.h. // // Limitations: // // (1) Can only operate on a single mesh at a given time. If there are more than one // mesh with selected UVs, only the first mesh found in the selection list is // operated on. // #include "polyModifierCmd.h" #include "splitUVFty.h" // Function Sets // #include // Forward Class Declarations // class MArgList; class splitUV : public polyModifierCmd { public: //////////////////// // Public Methods // //////////////////// splitUV(); virtual ~splitUV(); static void* creator(); bool isUndoable() const; MStatus doIt( const MArgList& ); MStatus redoIt(); MStatus undoIt(); ///////////////////////////// // polyModifierCmd Methods // ///////////////////////////// MStatus initModifierNode( MObject modifierNode ); MStatus directModifier( MObject mesh ); private: ///////////////////// // Private Methods // ///////////////////// bool validateUVs(); MStatus pruneUVs( MIntArray& validUVIndices ); ////////////////// // Private Data // ////////////////// // Selected UVs // // Note: The MObject, fComponentList, is only ever accessed on a single call to the plugin. // It is never accessed between calls and is stored on the class for access in the // overriden initModifierNode() method. // MObject fComponentList; MIntArray fSelUVs; // splitUV Factory // splitUVFty fSplitUVFactory; }; #endif