//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any"); const MString UserClassify( "utility/color" ); MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" ); command += UserClassify; command += "\");}\n"; // register nodes // plugin.registerNode( "slopeShader", slopeShaderNode::id, slopeShaderNode::creator, slopeShaderNode::initialize, slopeShaderNode::kDependNode, &UserClassify ); //register behaviors // plugin.registerDragAndDropBehavior( "slopeShaderBehavior", slopeShaderBehavior::creator); MGlobal::executeCommand(command); return status; } MStatus uninitializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); const MString UserClassify( "utility/color" ); MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" ); command += UserClassify; command += "\");}\n"; // deregister nodes // plugin.deregisterNode( slopeShaderNode::id ); // deregister behaviors // plugin.deregisterDragAndDropBehavior( "slopeShaderBehavior" ); MGlobal::executeCommand(command); return status; }