//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include #include class MIntArray; class MVectorArray; #define McheckErr(stat, msg) \ if ( MS::kSuccess != stat ) \ { \ cerr << msg; \ return MS::kFailure; \ } class simpleSpring: public MPxSpringNode { public: simpleSpring(); virtual ~simpleSpring(); static void *creator(); static MStatus initialize(); // will be used to get user defined attributes // virtual MStatus compute( const MPlug& plug, MDataBlock& block ); // Override applySpringLaw. // virtual MStatus applySpringLaw( double stiffness, double damping, double restLength, double endMass1, double endMass2, const MVector &endP1, const MVector &endP2, const MVector &endV1, const MVector &endV2, MVector &forceV1, MVector &forceV2 ); //================================================================= // If you need new attributes, add them here. Below is an example. //================================================================= // Your numeric attribute // static MObject aSpringFactor; // Other data members // static MTypeId id; // INLINEs to get attribute value. // double end1WeightValue( MDataBlock& block ); double end2WeightValue( MDataBlock& block ); private: // methods to get attribute value. // double springFactor( MDataBlock& block ); // A parameter for this simple spring node. // double factor; }; // inlines // inline double simpleSpring::springFactor( MDataBlock& block ) { MStatus status; MDataHandle hValue = block.inputValue( aSpringFactor, &status ); double value = 0.0; if( status == MS::kSuccess ) value = hValue.asDouble(); return( value ); } // INLINE // inline double simpleSpring::end1WeightValue( MDataBlock& block ) { MStatus status; MDataHandle hValue = block.inputValue( mEnd1Weight, &status ); double value = 0.0; if( status == MS::kSuccess ) value = hValue.asDouble(); return( value ); } inline double simpleSpring::end2WeightValue( MDataBlock& block ) { MStatus status; MDataHandle hValue = block.inputValue( mEnd2Weight, &status ); double value = 0.0; if( status == MS::kSuccess ) value = hValue.asDouble(); return( value ); }