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#+

#
# Creation Date:   4 October 2006
#
# Example Plugin: simpleSolverNode.py
#
#
# Single-bone, single-plane ik-solver.
#
# This plugin demonstrates how to create and register an ik-solver.
# Due to the complex nature of ik solvers, this plugin only 
# works with 2-joint skeletons (1 bone) in the x-y plane.
#
# To use the solver, create a single bone (joint tool).
# Then type the following in the command window:
#
#	import maya.cmds as cmds
#
#	cmds.createNode("spSimpleSolverNode", name="spSimpleSolverNode1")
#   cmds.ikHandle(sol="spSimpleSolverNode1", sj="joint1", ee="joint2")
#
# This creates a handle that can be dragged around in the x-y
# plane.
#

# imports
import maya.OpenMaya as OpenMaya
import maya.OpenMayaUI as OpenMayaUI
import maya.OpenMayaMPx as OpenMayaMPx
import maya.OpenMayaAnim as OpenMayaAnim
import math, sys

# consts
kSolverNodeName = "spSimpleSolverNode"
kSolverNodeId = OpenMaya.MTypeId(0x8700a)


class simpleSolverNode(OpenMayaMPx.MPxIkSolverNode):
	def __init__(self):
		OpenMayaMPx.MPxIkSolverNode.__init__(self)


	def solverTypeName(self):
		return kSolverNodeName

	
	def doSolve(self):
		self.doSimpleSolver()


	def doSimpleSolver(self):
		"""
		Solve single joint in the x-y plane
			- first it calculates the angle between the handle and the end-effector.
			- then it determines which way to rotate the joint.
		"""
		handle_group = self.handleGroup()
		handle = handle_group.handle(0)
		handlePath = OpenMaya.MDagPath.getAPathTo(handle)
		fnHandle = OpenMayaAnim.MFnIkHandle(handlePath)

		# Get the position of the end_effector
		end_effector = OpenMaya.MDagPath()
		fnHandle.getEffector(end_effector)
		tran = OpenMaya.MFnTransform(end_effector)
		effector_position = tran.rotatePivot(OpenMaya.MSpace.kWorld)

		# Get the position of the handle
		handle_position = fnHandle.rotatePivot(OpenMaya.MSpace.kWorld)

		# Get the start joint position
		start_joint = OpenMaya.MDagPath()
		fnHandle.getStartJoint(start_joint)
		start_transform = OpenMaya.MFnTransform(start_joint)
		start_position = start_transform.rotatePivot(OpenMaya.MSpace.kWorld)

		# Calculate the rotation angle
		v1 = start_position - effector_position
		v2 = start_position - handle_position
		angle = v1.angle(v2)

		# -------- Figure out which way to rotate --------
		#
		#  define two vectors U and V as follows
		#  U   =   EndEffector(E) - StartJoint(S)
		#  N   =   Normal to U passing through EndEffector
		#
		#  Clip handle_position to half-plane U to determine the region it
		#  lies in. Use the region to determine  the rotation direction.
		#
		#             U
		#             ^              Region      Rotation
		#             |  B           
		#            (E)---N            A          C-C-W
		#         A   |                 B           C-W
		#             |  B
		#             |
		#            (S)
		#

		rot = 0.0	# Rotation about Z-axis

		# U and N define a half-plane to clip the handle against
		U = effector_position - start_position
		U.normalize()

		# Get a normal to U
		zAxis = OpenMaya.MVector(0.0, 0.0, 1.0)
		N = U ^ zAxis # Cross product
		N.normalize()

		# P is the handle position vector
		P = handle_position - effector_position

		# Determine the rotation direction
		PdotN = P[0]*N[0] + P[1]*N[1]
		if PdotN < 0:
			rot = angle # counter-clockwise
		else:
			rot = -1.0 * angle	# clockwise

		# get and set the Joint Angles 
		jointAngles = OpenMaya.MDoubleArray()
		try:
			self._getJointAngles(jointAngles)
		except:
			# getting angles failed, do nothing
			pass
		else:
			jointAngles.set(jointAngles[0] + rot, 0)
			self._setJointAngles(jointAngles)


##############################################################################


def nodeCreator():
	return OpenMayaMPx.asMPxPtr(simpleSolverNode())


def nodeInitializer():
	# nothing to initialize
	pass


# initialize the script plug-in
def initializePlugin(mobject):
	mplugin = OpenMayaMPx.MFnPlugin(mobject, "Autodesk", "1.0", "Any")

	try:
		mplugin.registerNode(kSolverNodeName, kSolverNodeId, nodeCreator, nodeInitializer, OpenMayaMPx.MPxNode.kIkSolverNode)
	except:
		sys.stderr.write("Failed to register node: %s" % kSolverNodeName)
		raise


# uninitialize the script plug-in
def uninitializePlugin(mobject):
	mplugin = OpenMayaMPx.MFnPlugin(mobject)
	try:
		mplugin.deregisterNode(kSolverNodeId)
	except:
		sys.stderr.write("Failed to unregister node: %s" % kSolverNodeName)
		raise
