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#+

#
# Description: 
#   Demonstrates how to create your own custom image plane based on
#   Maya's internal image plane classes. This allows API users to
#   override the default Maya image plane behavior. This class works
#   like typical API nodes in that it can have a compute method and
#   can contain static attributes added by the API user.  This
#   example class overrides the default image plane behavior and
#   allows users to add transparency to an image plane using the
#   transparency attribute on the node. Note, this code also 
#   illustrates how to use MImage to control the floating point
#   depth buffer.  When useDepthMap is set to true, depth is added
#   is added to the image such that half of the iamge is at the near 
#   clip plane and the remaining half is at the far clip plane. 
#
#   Note, once the image plane node has been created it you must
#   attached it to the camera shape that is displaying the node.
#   Image planes are attached to cameras via the imagePlane message
#   attribute on the camera shape.  To attach this example image
#   plane you should connect the image plane's message attribute to
#   the cameraShapes imagePlane attribute.  Note, the imagePlane
#   attribute is a multi attribute and can hold references to
#   multiple image planes.
#
# Usage:
#
#	Run the script:
#
#	import maya
#	maya.cmds.loadPlugin("customImagePlane.py")
#	imageP = maya.cmds.createNode("spCustomImagePlane")
#	maya.cmds.connectAttr( imageP + ".message", "perspShape.imagePlane[0]", force = True )
#
#	Then assign an image to the customImagePlane node
#

import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx
import sys

kPluginNodeTypeName = "spCustomImagePlane"
kPluginNodeId = OpenMaya.MTypeId(0x87016)

# Node definition
class customImagePlane(OpenMayaMPx.MPxImagePlane):
	# class variables
	aTransparency = OpenMaya.MObject()
	
	# internal variables
	fTransparency = 0.0
			
	def __init__(self):
		OpenMayaMPx.MPxImagePlane.__init__(self)
		
	def getInternalValueInContext( self, plug, handle, context ):
		if plug == self.aTransparency:
			handle.setDouble( self.fTransparency )
			return True
		
		return OpenMayaMPx.MPxImagePlane.getInternalValueInContext( self, plug, handle, context )
	
	def setInternalValueInContext( self, plug, handle, context ):
		if plug == self.aTransparency:
			self.fTransparency = handle.asDouble()
			self.setImageDirty()
			return True
		
		return OpenMayaMPx.MPxImagePlane.setInternalValueInContext( self, plug, handle, context )	
		
	def loadImageMap(self, fileName, frame, image):
		try:	
			image.readFromFile(fileName)
			
			# get the width and height of the image an MScriptUtil is needed
			# to pass in a pointer to the MImage::getSize() method
			scriptUtil = OpenMaya.MScriptUtil()
			widthPtr = scriptUtil.asUintPtr()
			heightPtr = scriptUtil.asUintPtr()
			scriptUtil.setUint( widthPtr, 0 )
			scriptUtil.setUint( heightPtr, 0 )
			image.getSize( widthPtr, heightPtr )
			
			width = scriptUtil.getUint(widthPtr)
			height = scriptUtil.getUint(heightPtr)		
			size = width * height
			
			# Implement transparency
			charPixelPtr = image.pixels()
			for i in range( 0, size, 4 ):
				alphaIndex = (i*4)+3
				alpha = OpenMayaScript.getCharArrayItem(charPixelPtr,alphaIndex)
				OpenMayaScript.setCharArray( alpha * (1.0 - self.fTransparency), alphaIndex )
			
			# Implement use depth map
			thisNode = self.thisMObject()
			fnThisNode = OpenMaya.MFnDependencyNode(thisNode)
			useDepthMap = fnThisNode.attribute("useDepthMap")
			depthMap = OpenMaya.MPlug( thisNode, useDepthMap )
			value = depthMap.asBool()
			
			if value:				
				buffer = []			
				c = 0
				for i in range( 0, height ):
					for j in range( 0, width ):
						if i > height/2.0:
							buffer.insert(c, -1.0)
						else:
							buffer.insert(c, 0.0)
						c+=1
						
				depthMapArray = OpenMaya.MScriptUtil()
				depthMapArray.createFromList( buffer )
				depthMapArrayFloatPtr = depthMapArray.asFloatPtr()
				image.setDepthMap( depthMapArrayFloatPtr, width, height )
				
		except:
			pass
			
# creator
def nodeCreator():
	return OpenMayaMPx.asMPxPtr( customImagePlane() )
	
# initializer
def nodeInitializer():
	nAttr = OpenMaya.MFnNumericAttribute()

	# Setup the input attributes
	customImagePlane.aTransparency = nAttr.create("transparency", "tp", OpenMaya.MFnNumericData.kDouble, 0.0)
	nAttr.setStorable(True)
	nAttr.setInternal(True)
	nAttr.setMin(0.0)
	nAttr.setMax(1.0)
	nAttr.setKeyable(True)
	
	customImagePlane.addAttribute(customImagePlane.aTransparency)
	
# initialize the script plug-in
def initializePlugin(mobject):
	mplugin = OpenMayaMPx.MFnPlugin(mobject, "Autodesk", "1.0", "Any")
	try:
		mplugin.registerNode( kPluginNodeTypeName, kPluginNodeId, nodeCreator, nodeInitializer, OpenMayaMPx.MPxNode.kImagePlaneNode )
	except:
		sys.stderr.write( "Failed to register node: %s" % kPluginNodeTypeName )
		raise


# uninitialize the script plug-in
def uninitializePlugin(mobject):
	mplugin = OpenMayaMPx.MFnPlugin(mobject)
	try:
		mplugin.deregisterNode( kPluginNodeId )
	except:
		sys.stderr.write( "Failed to register node: %s" % kPluginNodeTypeName )
		raise
