//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // Define declarations // #include "rockingTransform.h" #define kRockingTransformCheckNodeID 0x8101D #define kRockingTransformCheckMatrixID 0x8101E #define ReturnOnError(status) \ if (MS::kSuccess != status) { \ return status; \ } // // Class declarations -- matrix and transform // NOTE: that we derive from the rockingTransform base // classes so that we avoid code duplication. // class rockingTransformCheckMatrix : public rockingTransformMatrix { // A really simple implementation of MPxTransformationMatrix. // The methods include: // - Two accessor methods for getting and setting the // rock // - The virtual asMatrix() method which passes the matrix // back to Maya when the command "xform -q -ws -m" is invoked public: rockingTransformCheckMatrix(); static void *creator(); static MTypeId idCheck; private: typedef rockingTransformCheckMatrix ParentClass; }; class rockingTransformCheckNode : public rockingTransformNode { public: // A really simple custom transform. rockingTransformCheckNode(); rockingTransformCheckNode(MPxTransformationMatrix *); virtual ~rockingTransformCheckNode(); virtual MPxTransformationMatrix *createTransformationMatrix(); // Utility for getting the related rock matrix pointer rockingTransformCheckMatrix *getRockingTransformCheckMatrix(); const char* className(); static void * creator(); static MTypeId idCheck; protected: virtual MEulerRotation applyRotationLocks(const MEulerRotation &toTest, const MEulerRotation &savedR, MStatus *ReturnStatus = NULL); virtual MEulerRotation applyRotationLimits(const MEulerRotation &unclampedR, MDataBlock &block, MStatus *ReturnStatus = NULL); virtual MStatus checkAndSetRotation(MDataBlock &block, const MPlug&, const MEulerRotation&, MSpace::Space = MSpace::kTransform); private: typedef rockingTransformNode ParentClass; };