//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // Define declarations // #define kRockingTransformNodeID 0x8101B #define kRockingTransformMatrixID 0x8101C #define ReturnOnError(status) \ if (MS::kSuccess != status) { \ return status; \ } // // Class declarations -- matrix and transform // class rockingTransformMatrix : public MPxTransformationMatrix { // A really simple implementation of MPxTransformationMatrix. // The methods include: // - Two accessor methods for getting and setting the // rock // - The virtual asMatrix() method which passes the matrix // back to Maya when the command "xform -q -ws -m" is invoked public: rockingTransformMatrix(); static void *creator(); virtual MMatrix asMatrix() const; virtual MMatrix asMatrix(double percent) const; virtual MMatrix asRotateMatrix() const; // Degrees double getRockInX() const; void setRockInX( double rock ); static MTypeId id; protected: typedef MPxTransformationMatrix ParentClass; // Degrees double rockXValue; }; class rockingTransformNode : public MPxTransform { // A really simple custom transform. public: rockingTransformNode(); rockingTransformNode(MPxTransformationMatrix *); virtual ~rockingTransformNode(); virtual MPxTransformationMatrix *createTransformationMatrix(); virtual void postConstructor(); virtual MStatus validateAndSetValue(const MPlug& plug, const MDataHandle& handle, const MDGContext& context); virtual void resetTransformation (MPxTransformationMatrix *); virtual void resetTransformation (const MMatrix &); // Utility for getting the related rock matrix pointer rockingTransformMatrix *getRockingTransformMatrix(); const char* className(); static void * creator(); static MStatus initialize(); static MTypeId id; protected: // Degrees static MObject aRockInX; double rockXValue; typedef MPxTransform ParentClass; }; class DegreeRadianConverter { public: double degreesToRadians( double degrees ); double radiansToDegrees( double radians ); };