//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #ifndef __POLYX3DWRITER_H #define __POLYX3DWRITER_H // polyX3DWriter.h // // ***************************************************************************** // // CLASS: polyX3DWriter // // ***************************************************************************** // // CLASS DESCRIPTION (polyX3DWriter) // // polyX3DWriter is a class derived from polyWriter. It currently outputs, in // X3D compliant format, the following polygonal mesh data: // - faces and their vertex components // - vertex coordinates // - colors per vertex // - normals per vertex // - current uv set and coordinates // - component sets // - file textures (for the current uv set) // // ***************************************************************************** #include "polyWriter.h" class polyX3DWriter:public polyWriter { public: polyX3DWriter (const MDagPath& dagPath, MStatus& status); virtual ~polyX3DWriter (); MStatus extractGeometry (); MStatus writeToFile (ostream& os); private: //Methods // MStatus outputSingleSet (ostream& os, MString setName, MIntArray faces, MString textureName); MStatus outputX3DShapeTag (ostream& os, const MString shapeName, const MIntArray& faces, const MString textureName, const unsigned int tabCount); MStatus outputX3DAppearanceTag (ostream& os, const MString textureName, const unsigned int tabCount); MStatus outputX3DIndexedFaceSetTag (ostream& os, const MIntArray& faces, const MString textureName, unsigned int tabCount); MStatus outputX3DCoordinateTag (ostream& os, const unsigned int tabCount); MStatus outputX3DTextureCoordinateTag (ostream& os, const unsigned int tabCount); MStatus outputX3DNormalTag (ostream& os, const unsigned int tabCount); MStatus outputX3DColorTag (ostream& os, const unsigned int tabCount); //Data Members //for keeping track of already outputted X3D tags // short int fTagFlags; //for formatting purposes - this changes depending on whether or not //a group node is being outputted // short int fInitialTabCount; //for storing UV information // MFloatArray fUArray; MFloatArray fVArray; }; #endif /*__POLYX3DWRITER_H*/