//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #ifndef __POLYWRITER_H #define __POLYWRITER_H // polyWriter.h // ***************************************************************************** // // CLASS: polyWriter // // ***************************************************************************** // // CLASS DESCRIPTION (polyWriter) // // polyWriter is a class used for creating polygonal mesh exporter plugins. Its // purpose is to output polygonal mesh data in the format required. // // To use this class, derive a new class and begin by adding the following *.h // files: // #include // // The following functions must be implemented: // constructor - which takes in MDagPath and MStatus object addresses // destructor - which destroys any objects created in the constructor // writeToFile() - which performs the actual data export // outputSingleSet() - which performs the export of a particular polygonal set // on the mesh // // The extractGeometry() function may be overridden to extract more data that // it is doing currently, but be sure to call this class' extractGeometry() // method as its first operation so that essential data is extracted. // // It is recommended that smaller helper functions are added to any derived // classes, to export and format specific data about the mesh. // // Once the derived class has been defined, create and return a new object of // this type in the createPolyWriter() function that must be defined in any // class derived from the polyExporter class. // // For examples, see the classes polyRawWriter and polyX3DWriter // // ***************************************************************************** #include #include #include #include class polyWriter { public: polyWriter (MDagPath dagPath, MStatus& status); virtual ~polyWriter (); virtual MStatus extractGeometry (); virtual MStatus writeToFile (ostream & os) = 0; protected: //Methods // MObject findShader (const MObject& setNode); virtual MStatus outputSets (ostream& os); virtual MStatus outputSingleSet (ostream& os, MString setName, MIntArray faces, MString textureName) = 0; static void outputTabs (ostream & os, unsigned int tabCount); //Data Members // //the current UV set's name // MString fCurrentUVSetName; //for storing general mesh information // MPointArray fVertexArray; MColorArray fColorArray; MFloatVectorArray fNormalArray; MFloatVectorArray fTangentArray; MFloatVectorArray fBinormalArray; //for storing DAG objects // MFnMesh* fMesh; MDagPath* fDagPath; MObjectArray fPolygonSets; MObjectArray fPolygonComponents; }; #endif /*__POLYWRITER_H*/