//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // nodeMessageCmd.cc // // Description: // Sample plug-in that demonstrates how to register/de-register // a callback with the MNodeMessage class. // // This plug-in will register a new command in maya called // "nodeMessage" which adds a callback for the all nodes on // the active selection list. A message is printed to stdout // whenever a connection is made or broken for those nodes. // #include #include #include #include #include #include #include #include #include #include // This table will keep track of the registered callbacks // so they can be removed when the plug-ins is unloaded. // MCallbackIdArray callbackIds; ////////////////////////////////////////////////////////////////////////// // // Callback function // // Prints out plug information when connections are made or broken. // See MNodeMessage.h for all of the available AttributeMessage types. // ////////////////////////////////////////////////////////////////////////// void userCB( MNodeMessage::AttributeMessage msg, MPlug & plug, MPlug & otherPlug, void* ) { if ( msg & MNodeMessage::kConnectionMade ) { cout << "Connection made "; } else if ( msg & MNodeMessage::kConnectionBroken ) { cout << "Connection broken "; } else { return; } cout << plug.info(); if ( msg & MNodeMessage::kOtherPlugSet ) { if ( msg & MNodeMessage::kIncomingDirection ) { cout << " <-- " << otherPlug.info(); } else { cout << " --> " << otherPlug.info(); } } cout << endl; } ////////////////////////////////////////////////////////////////////////// // // Command class declaration // ////////////////////////////////////////////////////////////////////////// class nodeMessageCmd : public MPxCommand { public: nodeMessageCmd() {}; virtual ~nodeMessageCmd(); MStatus doIt( const MArgList& args ); static void* creator(); }; ////////////////////////////////////////////////////////////////////////// // // Command class implementation // ////////////////////////////////////////////////////////////////////////// nodeMessageCmd::~nodeMessageCmd() {} void* nodeMessageCmd::creator() { return new nodeMessageCmd(); } MStatus nodeMessageCmd::doIt( const MArgList& ) // // Takes the nodes that are on the active selection list and adds an // attriubte changed callback to each one. // { MStatus stat; MObject node; MSelectionList list; MCallbackId id; // Register node callbacks for all nodes on the active list. // MGlobal::getActiveSelectionList( list ); for ( unsigned int i=0; i