//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include #include #include #include #include #include #include class motionPath : public MPxCommand { public: motionPath() {}; virtual ~motionPath(); MStatus doIt( const MArgList& args ); static void* creator(); }; void* motionPath::creator() { return new motionPath(); } motionPath::~motionPath() {} MStatus motionPath::doIt( const MArgList& ) { MObject mdepNode; MObject component; MDagPath motionCurve; MDagPath objectToAnimate; MStatus stat = MS::kSuccess; MTime startTime( 0.0 ); MTime endTime( 48.0 ); MSelectionList slist; MGlobal::getActiveSelectionList( slist ); MItSelectionList itr( slist ); for (; !itr.isDone(); itr.next() ) { if ( !objectToAnimate.isValid() ) { itr.getDagPath( objectToAnimate, component ); } else if ( !motionCurve.isValid() ) { itr.getDagPath( motionCurve, component ); } else { break; } } if ( (objectToAnimate.isValid()) && (motionCurve.isValid()) ) { MFnMotionPath fnMotionPath; mdepNode = fnMotionPath.create( motionCurve, objectToAnimate, startTime, endTime ); // MDagPath dagPath = fnMotionPath.pathObject(); // MObject pathObj = dagPath.transform(); } return stat; } MStatus initializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any"); status = plugin.registerCommand( "motionPath", motionPath::creator ); if (!status) { status.perror("registerCommand"); return status; } return status; } MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand( "motionPath" ); if (!status) { status.perror("deregisterCommand"); return status; } return status; }