//+ // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //- //////////////////////////////////////////////////////////////////////// // // meshReorderPlugin.cc // // Description: // Tool for reindexing meshes based on user defined starting faces // // This plug-in will register the following two commands in Maya: // meshReorder // meshRemap // //////////////////////////////////////////////////////////////////////// #include "meshReorderCmd.h" #include "meshReorderTool.h" #include "meshRemapCmd.h" #include "meshRemapTool.h" #include // INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE: MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any"); // Set editing tools/contexts status = plugin.registerContextCommand( "meshReorderContext", meshReorderContextCmd::creator, "meshReorder", meshReorderCommand::creator ); if (!status) { status.perror("registerContextCommand"); return status; } status = plugin.registerContextCommand( "meshRemapContext", meshRemapContextCmd::creator, "meshRemap", meshRemapCommand::creator ); if (!status) { status.perror("registerContextCommand"); return status; } return status; } // UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE: MStatus uninitializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterContextCommand( "meshReorderContext", "meshReorder" ); if (!status) { status.perror("deregisterContextCommand"); return status; } status = plugin.deregisterContextCommand( "meshRemapContext", "meshRemap" ); if (!status) { status.perror("deregisterContextCommand"); return status; } return status; }