//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include "hwPhongShaderBehavior.h" // Set VERBOSE to 0 to suppress diagnostic outputs. Set it to 1 to // display when the override methods are called. #define VERBOSE 0 // // Description: // Constructor // hwPhongShaderBehavior::hwPhongShaderBehavior() { } // // Description: // Destructor // hwPhongShaderBehavior::~hwPhongShaderBehavior() { } // // Description: // Returns a new instance of this class // void *hwPhongShaderBehavior::creator() { return new hwPhongShaderBehavior; } // // Description: // Overloaded function from MPxDragAndDropBehavior // this method will return true if it is going to handle the connection // between the two nodes given. // /////////////////////////////////////////////////////////////////////////////// bool hwPhongShaderBehavior::shouldBeUsedFor( MObject & sourceNode, MObject & destinationNode, MPlug & /* sourcePlug */, MPlug & /* destinationPlug */) { bool result = false; // Handle dropping a hw shader on a maya shader // if ((MFnDependencyNode(sourceNode).typeName() == "hwPhongShader") && destinationNode.hasFn(MFn::kLambert)) result = true; #if VERBOSE cerr << "shouldBeUsedFor "<