//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: Convert Vertices To Contained Edges Command v1.0 // FILE: convertVerticesToEdgesCmd.cpp // DESCRIPTION: o MEL command that converts a selection of vertices into a selection of edges that interconnect // the original vertices (i.e. only edges whose composite vertices are contained in the original // vertex selection). The command's return value is a string array that contains the names of // all of the new contained edges. // o This MEL command has no flags, returns a string array, and operates on selected vertices. // o Example MEL usage: // select -r pCube1.vtx[2:5]; // string $convertedEdges[] = `convertVerticesToEdges`; // // Result: pCube1.e[1:2] pCube1.e[6:7] // // AUTHOR: QT // LAST UPDATED: Oct. 11th, 2001. // TESTED ON: Maya 4.0 on Windows // STEPS TO INSTALL: 1) Unzip the file convertVerticesToEdges_v1_0_Maya4_Windows.zip to any temporary directory. // 2) Copy the file convertVerticesToEdgesCmd.mll to: /AW/Maya4.0/bin/plug-ins/ // 3) Launch Maya and load the plugin from Windows->Setting/Preferences->Plugin Manager. // BEGIN PLUGIN: // ============= // HEADER FILES: #include #include #include #include #include #include #include #include #include // MAIN CLASS FOR THE MEL COMMAND: class convertVerticesToContainedEdgesCommand : public MPxCommand { public: convertVerticesToContainedEdgesCommand(); virtual ~convertVerticesToContainedEdgesCommand(); static void* creator(); bool isUndoable() const; MStatus doIt(const MArgList&); MStatus redoIt(); MStatus undoIt(); private: MSelectionList previousSelectionList; }; // CONSTRUCTOR: convertVerticesToContainedEdgesCommand::convertVerticesToContainedEdgesCommand() { } // DESTRUCTOR CLEARS, AND FREES MEMORY OF THE PREVIOUS SELECTION LIST: convertVerticesToContainedEdgesCommand::~convertVerticesToContainedEdgesCommand() { previousSelectionList.clear(); } // FOR CREATING AN INSTANCE OF THIS COMMAND: void* convertVerticesToContainedEdgesCommand::creator() { return new convertVerticesToContainedEdgesCommand; } // MAKE THIS COMMAND UNDOABLE: bool convertVerticesToContainedEdgesCommand::isUndoable() const { return true; } // SAVE THE PREVIOUS SELECTION, AND THEN CALL redoIt(), WHICH DOES MOST OF THE WORK: MStatus convertVerticesToContainedEdgesCommand::doIt(const MArgList& args) { MGlobal::getActiveSelectionList(previousSelectionList); return redoIt(); } // CONVERTS THE SELECTED VERTICES TO "CONTAINED EDGES", AND RETURN FROM THE MEL COMMAND, A STRING ARRAY OF THE NEW EDGES: MStatus convertVerticesToContainedEdgesCommand::redoIt() { MSelectionList finalEdgesSelection; MDagPath meshDagPath; MObject multiVertexComponent, singleVertexComponent; int dummyIndex; // ITERATE THROUGH EACH "VERTEX COMPONENT" THAT IS CURRENTLY SELECTED: for (MItSelectionList vertexComponentIter(previousSelectionList, MFn::kMeshVertComponent); !vertexComponentIter.isDone(); vertexComponentIter.next()) { // STORE THE DAGPATH, COMPONENT OBJECT AND MESH NAME OF THE CURRENT VERTEX COMPONENT: vertexComponentIter.getDagPath(meshDagPath, multiVertexComponent); MString meshName = meshDagPath.fullPathName(); // VERTEX COMPONENT HAS TO CONTAIN AT LEAST ONE VERTEX: if (!multiVertexComponent.isNull()) { // ITERATE THROUGH EACH "VERTEX" IN THE CURRENT VERTEX COMPONENT: for (MItMeshVertex vertexIter(meshDagPath, multiVertexComponent); !vertexIter.isDone(); vertexIter.next()) { // FOR STORING THE EDGES CONNECTED TO EACH VERTEX: MIntArray connectedEdgesIndices; vertexIter.getConnectedEdges(connectedEdgesIndices); // ITERATE THROUGH EACH EDGE CONNECTED TO THE CURRENT VERTEX: MItMeshEdge edgeIter(meshDagPath); for (unsigned i=0; i