//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // PLUGIN NAME: clothPaintAttrCmd v1.0 // FILE Name: clothPaintAttrCmd.h // DESCRIPTION: This MEL command has no flags, takes two string arguments and returns a double array. // First and second argument indicate cloth mesh node and cloth paint attribute respectively. // // USAGE : Command : ClothPaintAttr // argument1 : cloth mesh Node // argument2 : cloth paint attribute name (e.g. density, scale, bendRate, bendResistance, // stretchResistance, shearresistance, airDamping, clothDamping, clothFriction, // thickness, thicknessForce, staticFriction, dynamicFriction and bendAngle. // // Example : setAttr clothShape1.densityWeights -type doubleArray 33 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ; // ClothPaintAttr clothShape1 densityWeights // //Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 // // AUTHOR : Raja.T. // TESTED ON : Windows/Irix/Linux (WIL) #ifndef _CLOTH_PAINTATTR_COMMAND_ #define _CLOTH_PAINTATTR_COMMAND_ #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // // Class: ClothPaintAttrCommand // ////////////////////////////////////////////////////////////////////////////// class ClothPaintAttrCommand : public MPxCommand { public: ClothPaintAttrCommand(); //CONSTRUCTOR virtual ~ClothPaintAttrCommand(); //DESTRUCTOR static void* creator(); bool isUndoable() const; MStatus doIt(const MArgList&); }; #endif