#ifndef _apiSimpleShape #define _apiSimpleShape //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // apiSimpleShape.h // // Implements a new type of shape node in maya called apiSimpleShape. // // To use it // // loadPlugin apiSimpleShape // string $node = `createNode apiSimpleShape`; // You'll see nothing. // // // // Now add some CVs, one // string $attr = $node + ".controlPoints[0]"; // setAttr $attr 2 2 2; // Now you'll have something on screen, in wireframe mode // // // // or a bunch // int $idx = 0; // for ( $i=0; $i<100; $i++) // { // for ( $j=0; $j<100; $j++) // { // string $attr = $node + ".controlPoints[ " + $idx + "]"; // setAttr $attr $i $j 3; // $idx++; // } // } // // // INPUTS // NONE // // OUTPUTS // NONE // //////////////////////////////////////////////////////////////////////////////// #include #include class MPxGeometryIterator; class apiSimpleShape : public MPxComponentShape { public: apiSimpleShape(); virtual ~apiSimpleShape(); // Associates a user defined iterator with the shape (components) // virtual MPxGeometryIterator* geometryIteratorSetup( MObjectArray&, MObject&, bool forReadOnly = false ); virtual bool acceptsGeometryIterator( bool writeable=true ); virtual bool acceptsGeometryIterator( MObject&, bool writeable=true, bool forReadOnly = false); static void * creator(); static MStatus initialize(); static MTypeId id; }; #endif /* _apiSimpleShape */