//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // apiMeshShapeUI.h // // Encapsulates the UI portion of a user defined shape. All of the // drawing and selection code goes here. // //////////////////////////////////////////////////////////////////////////////// #include #include class apiMeshUI : public MPxSurfaceShapeUI { public: apiMeshUI(); virtual ~apiMeshUI(); ///////////////////////////////////////////////////////////////////// // // Overrides // ///////////////////////////////////////////////////////////////////// // Puts draw request on the draw queue // virtual void getDrawRequests( const MDrawInfo & info, bool objectAndActiveOnly, MDrawRequestQueue & requests ); // Main draw routine. Gets called by maya with draw requests. // virtual void draw( const MDrawRequest & request, M3dView & view ) const; // Main selection routine // virtual bool select( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; ///////////////////////////////////////////////////////////////////// // // Helper routines // ///////////////////////////////////////////////////////////////////// void drawWireframe( const MDrawRequest & request, M3dView & view ) const; void drawShaded( const MDrawRequest & request, M3dView & view ) const; void drawVertices( const MDrawRequest & request, M3dView & view ) const; void drawBoundingBox( const MDrawRequest & request, M3dView & view ) const; bool selectVertices( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; static void * creator(); private: // Draw Tokens // enum { kDrawVertices, // component token kDrawWireframe, kDrawWireframeOnShaded, kDrawSmoothShaded, kDrawFlatShaded, kDrawBoundingBox, kLastToken }; };