//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // apiMeshIterator.cpp // /////////////////////////////////////////////////////////////////////////////// #include #include apiMeshGeomIterator::apiMeshGeomIterator( void * geom, MObjectArray & comps ) : MPxGeometryIterator( geom, comps ), geometry( (apiMeshGeom*)geom ) { reset(); } apiMeshGeomIterator::apiMeshGeomIterator( void * geom, MObject & comps ) : MPxGeometryIterator( geom, comps ), geometry( (apiMeshGeom*)geom ) { reset(); } /* override */ void apiMeshGeomIterator::reset() // // Description // // // Resets the iterator to the start of the components so that another // pass over them may be made. // { MPxGeometryIterator::reset(); setCurrentPoint( 0 ); if ( NULL != geometry ) { int maxVertex = geometry->vertices.length(); setMaxPoints( maxVertex ); } } /* override */ MPoint apiMeshGeomIterator::point() const // // Description // // Returns the point for the current element in the iteration. // This is used by the transform tools for positioning the // manipulator in component mode. It is also used by deformers. // { MPoint pnt; if ( NULL != geometry ) { pnt = geometry->vertices[ index() ]; } return pnt; } /* override */ void apiMeshGeomIterator::setPoint( const MPoint & pnt ) const // // Description // // Set the point for the current element in the iteration. // This is used by deformers. // { if ( NULL != geometry ) { geometry->vertices.set( pnt, index() ); } } /* override */ int apiMeshGeomIterator::iteratorCount() const { // // Description // // Return the number of vertices in the iteration. // This is used by deformers such as smooth skinning // return geometry->vertices.length(); } /* override */ bool apiMeshGeomIterator::hasPoints() const // // Description // // Returns true since the shape data has points. // { return true; }