//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // Provides a data type for some arbitrary user geometry. // // A users geometry class can exist in the DAG by creating an // MPxSurfaceShape (and UI) class for it and can also be passed through // DG connections by creating an MPxGeometryData class for it. // // MPxGeometryData is the same as MPxData except it provides // additional methods to modify the geometry data via an iterator. // /////////////////////////////////////////////////////////////////////////////// #ifndef _apiMeshData #define _apiMeshData #include #include #include #include class apiMeshData : public MPxGeometryData { public: ////////////////////////////////////////////////////////////////// // // Overrides from MPxData // ////////////////////////////////////////////////////////////////// apiMeshData(); virtual ~apiMeshData(); virtual MStatus readASCII( const MArgList& argList, unsigned& idx ); virtual MStatus readBinary( istream& in, unsigned length ); virtual MStatus writeASCII( ostream& out ); virtual MStatus writeBinary( ostream& out ); virtual void copy ( const MPxData& ); virtual MTypeId typeId() const; virtual MString name() const; ////////////////////////////////////////////////////////////////// // // Overrides from MPxGeometryData // ////////////////////////////////////////////////////////////////// virtual MPxGeometryIterator* iterator( MObjectArray & componentList, MObject & component, bool useComponents); virtual MPxGeometryIterator* iterator( MObjectArray & componentList, MObject & component, bool useComponents, bool world) const; virtual bool updateCompleteVertexGroup( MObject & component ) const; ////////////////////////////////////////////////////////////////// // // Helper methods // ////////////////////////////////////////////////////////////////// MStatus readVerticesASCII( const MArgList&, unsigned& ); MStatus readNormalsASCII( const MArgList&, unsigned& ); MStatus readFacesASCII( const MArgList&, unsigned& ); MStatus writeVerticesASCII( ostream& out ); MStatus writeNormalsASCII( ostream& out ); MStatus writeFacesASCII( ostream& out ); static void * creator(); public: static const MString typeName; static const MTypeId id; // This is the geometry our data will pass though the DG // apiMeshGeom* fGeometry; }; #endif /* apimeshData */