//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #ifndef _apiMeshCreator #define _apiMeshCreator /////////////////////////////////////////////////////////////////////////////// // // apiMeshCreator.h // // A DG node that takes a maya mesh as input and outputs apiMeshData. // If there is no input then the node creates a cube or sphere // depending on what the shapeType attribute is set to. // //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include class apiMeshCreator : public MPxNode { public: apiMeshCreator(); virtual ~apiMeshCreator(); ////////////////////////////////////////////////////////// // // Overrides // ////////////////////////////////////////////////////////// virtual MStatus compute( const MPlug& plug, MDataBlock& data ); ////////////////////////////////////////////////////////// // // Helper methods // ////////////////////////////////////////////////////////// static void * creator(); static MStatus initialize(); MStatus computeInputMesh( const MPlug& plug, MDataBlock& datablock, MPointArray& vertices, MIntArray& counts, MIntArray& connects, MVectorArray& normals ); void buildCube( double cube_size, MPointArray& pa, MIntArray& faceCounts, MIntArray& faceConnects, MVectorArray& normals ); void buildSphere( double radius, int divisions, MPointArray& pa, MIntArray& faceCounts, MIntArray& faceConnects, MVectorArray& normals ); public: ////////////////////////////////////////////////////////// // // Attributes // ////////////////////////////////////////////////////////// static MObject size; static MObject shapeType; static MObject inputMesh; static MObject outputSurface; public: static MTypeId id; }; #endif /* _apiMeshCreator */