//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // File Name: animFileUitls.h // // Description: // // #ifndef _animFileUtils #define _animFileUtils #include #include #include #include class MArgList; // The base class for the translators. // class animBase { public: animBase(); virtual ~animBase(); enum AnimBaseType {kAnimBaseUnitless, kAnimBaseTime, kAnimBaseLinear, kAnimBaseAngular}; const char * tangentTypeAsWord(MFnAnimCurve::TangentType); MFnAnimCurve::TangentType wordAsTangentType(char *); const char * infinityTypeAsWord(MFnAnimCurve::InfinityType); MFnAnimCurve::InfinityType wordAsInfinityType(const char *); const char * outputTypeAsWord(MFnAnimCurve::AnimCurveType); MFnAnimCurve::AnimCurveType typeAsAnimCurveType(AnimBaseType, AnimBaseType); AnimBaseType wordAsOutputType(const char *); AnimBaseType wordAsInputType(const char *); const char * boolInputTypeAsWord(bool); double asDouble(ifstream &); char * asString(ifstream &); char * asWord(ifstream &, bool = false); char asChar(ifstream &); bool isNextNumeric(ifstream &); bool isEquivalent(double, double); protected: void resetUnits(); void advance(ifstream &); MTime::Unit timeUnit; MAngle::Unit angularUnit; MDistance::Unit linearUnit; }; class MAnimCurveClipboard; class MAnimCurveClipboardItem; class animReader : public animBase { public: animReader(); virtual ~animReader(); MStatus readClipboard(ifstream &, MAnimCurveClipboard&); protected: bool readAnimCurve(ifstream&, MAnimCurveClipboardItem&); void convertAnglesAndWeights2To3(MFnAnimCurve::AnimCurveType, bool, MAngle &, double &); void convertAnglesAndWeights3To2(MFnAnimCurve::AnimCurveType, bool, MAngle &, double &); bool convertAnglesFromV2To3; bool convertAnglesFromV3To2; double animVersion; }; class animWriter : public animBase { public: animWriter(); virtual ~animWriter(); MStatus writeClipboard( ofstream&, const MAnimCurveClipboard&, bool = false, bool = false); protected: bool writeHeader(ofstream&); bool writeAnim( ofstream&, const MAnimCurveClipboardItem&, bool = false, bool = false); bool writeAnimCurve( ofstream&, const MObject *, MFnAnimCurve::AnimCurveType, bool = false); }; class animUnitNames { public: animUnitNames(); virtual ~animUnitNames(); static void setToLongName(const MAngle::Unit&, MString&); static void setToShortName(const MAngle::Unit&, MString&); static void setToLongName(const MDistance::Unit&, MString&); static void setToShortName(const MDistance::Unit&, MString&); static void setToLongName(const MTime::Unit&, MString&); static void setToShortName(const MTime::Unit&, MString&); static bool setFromName(const MString&, MAngle::Unit&); static bool setFromName(const MString&, MDistance::Unit&); static bool setFromName(const MString&, MTime::Unit&); }; #endif /* _animFileUtils */