//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // File Name: animFileExport.h // // Description: // // #ifndef _animFileExport #define _animFileExport #include #include #include #include class MArgList; // The base class for the translators. // class animBase { public: animBase(); virtual ~animBase(); enum AnimBaseType {kAnimBaseUnitless, kAnimBaseTime, kAnimBaseLinear, kAnimBaseAngular}; const char * tangentTypeAsWord(MFnAnimCurve::TangentType); const char * infinityTypeAsWord(MFnAnimCurve::InfinityType); const char * outputTypeAsWord(MFnAnimCurve::AnimCurveType); const char * boolInputTypeAsWord(bool); protected: void resetUnits(); MTime::Unit timeUnit; MAngle::Unit angularUnit; MDistance::Unit linearUnit; }; class animWriter : public animBase { public: animWriter(); virtual ~animWriter(); bool writeHeader(ofstream&, double startTime, double endTime, double startUnitless, double endUnitless); bool writeAnimCurve( ofstream&, const MObject *, bool = false); }; class animUnitNames { public: animUnitNames(); virtual ~animUnitNames(); static void setToLongName(const MAngle::Unit&, MString&); static void setToShortName(const MAngle::Unit&, MString&); static void setToLongName(const MDistance::Unit&, MString&); static void setToShortName(const MDistance::Unit&, MString&); static void setToLongName(const MTime::Unit&, MString&); static void setToShortName(const MTime::Unit&, MString&); }; #endif /* _animFileExport */