//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // // File Name: animExportUtil.h // // Description: an animation export utility which illustrates how to // use the MAnimUtil animation helper class, as well as how to export // animation using the Maya .anim format // // #ifndef _animExportUtil #define _animExportUtil // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MDagPath; class MObject; // ***************************************************************************** // CLASS DECLARATION (TanimExportUtil) // The TanimExportUtil command object // class TanimExportUtil : public MPxFileTranslator { public: TanimExportUtil (); virtual ~TanimExportUtil (); virtual MStatus writer ( const MFileObject &file, const MString &optionsString, FileAccessMode mode ); protected: void write (ofstream &animFile, const MDagPath &path); void write (ofstream &animFile, const MObject &node); void writeAnimatedPlugs ( ofstream &animFile, const MPlugArray &animatedPlugs, const MString &nodeName, unsigned int depth, unsigned int childCount ); public: virtual bool haveWriteMethod () const; virtual MString defaultExtension () const; virtual MFileKind identifyFile ( const MFileObject &, const char *buffer, short size ) const; static void * creator (); }; #endif