//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include MStatus returnStatus; #define McheckErr(stat,msg) \ if ( MS::kSuccess != stat ) { \ cerr << msg; \ return MS::kFailure; \ } class animCube : public MPxNode { public: animCube() {}; virtual ~animCube() {}; virtual MStatus compute(const MPlug& plug, MDataBlock& data); static void* creator(); static MStatus initialize(); static MObject time; static MObject outputMesh; static MTypeId id; protected: MObject createMesh(const MTime& time, MObject& outData, MStatus& stat); }; MObject animCube::time; MObject animCube::outputMesh; MTypeId animCube::id( 0x80000 ); void* animCube::creator() { return new animCube; } MStatus animCube::initialize() { MFnUnitAttribute unitAttr; MFnTypedAttribute typedAttr; MStatus returnStatus; animCube::time = unitAttr.create( "time", "tm", MFnUnitAttribute::kTime, 0.0, &returnStatus ); McheckErr(returnStatus, "ERROR creating animCube time attribute\n"); animCube::outputMesh = typedAttr.create( "outputMesh", "out", MFnData::kMesh, &returnStatus ); McheckErr(returnStatus, "ERROR creating animCube output attribute\n"); typedAttr.setStorable(false); returnStatus = addAttribute(animCube::time); McheckErr(returnStatus, "ERROR adding time attribute\n"); returnStatus = addAttribute(animCube::outputMesh); McheckErr(returnStatus, "ERROR adding outputMesh attribute\n"); returnStatus = attributeAffects(animCube::time, animCube::outputMesh); McheckErr(returnStatus, "ERROR in attributeAffects\n"); return MS::kSuccess; } MObject animCube::createMesh(const MTime& time, MObject& outData, MStatus& stat) { int numVertices, frame; float cubeSize; MFloatPointArray points; MFnMesh meshFS; // Scale the cube on the frame number, wrap every 10 frames. frame = (int)time.as( MTime::kFilm ); if (frame == 0) frame = 1; cubeSize = 0.5f * (float)( frame % 10); const int numFaces = 6; numVertices = 8; const int numFaceConnects = 24; MFloatPoint vtx_1( -cubeSize, -cubeSize, -cubeSize ); MFloatPoint vtx_2( cubeSize, -cubeSize, -cubeSize ); MFloatPoint vtx_3( cubeSize, -cubeSize, cubeSize ); MFloatPoint vtx_4( -cubeSize, -cubeSize, cubeSize ); MFloatPoint vtx_5( -cubeSize, cubeSize, -cubeSize ); MFloatPoint vtx_6( -cubeSize, cubeSize, cubeSize ); MFloatPoint vtx_7( cubeSize, cubeSize, cubeSize ); MFloatPoint vtx_8( cubeSize, cubeSize, -cubeSize ); points.append( vtx_1 ); points.append( vtx_2 ); points.append( vtx_3 ); points.append( vtx_4 ); points.append( vtx_5 ); points.append( vtx_6 ); points.append( vtx_7 ); points.append( vtx_8 ); // Set up an array containing the number of vertices // for each of the 6 cube faces (4 verticies per face) // int face_counts[numFaces] = { 4, 4, 4, 4, 4, 4 }; MIntArray faceCounts( face_counts, numFaces ); // Set up and array to assign vertices from points to each face // int face_connects[ numFaceConnects ] = { 0, 1, 2, 3, 4, 5, 6, 7, 3, 2, 6, 5, 0, 3, 5, 4, 0, 4, 7, 1, 1, 7, 6, 2 }; MIntArray faceConnects( face_connects, numFaceConnects ); MObject newMesh = meshFS.create(numVertices, numFaces, points, faceCounts, faceConnects, outData, &stat); return newMesh; } MStatus animCube::compute(const MPlug& plug, MDataBlock& data) { MStatus returnStatus; if (plug == outputMesh) { /* Get time */ MDataHandle timeData = data.inputValue( time, &returnStatus ); McheckErr(returnStatus, "Error getting time data handle\n"); MTime time = timeData.asTime(); /* Get output object */ MDataHandle outputHandle = data.outputValue(outputMesh, &returnStatus); McheckErr(returnStatus, "ERROR getting polygon data handle\n"); MFnMeshData dataCreator; MObject newOutputData = dataCreator.create(&returnStatus); McheckErr(returnStatus, "ERROR creating outputData"); createMesh(time, newOutputData, returnStatus); McheckErr(returnStatus, "ERROR creating new Cube"); outputHandle.set(newOutputData); data.setClean( plug ); } else return MS::kUnknownParameter; return MS::kSuccess; } MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "3.0", "Any"); status = plugin.registerNode("animCube", animCube::id, animCube::creator, animCube::initialize); if (!status) { status.perror("registerNode"); return status; } return status; } MStatus uninitializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterNode(animCube::id); if (!status) { status.perror("deregisterNode"); return status; } return status; }