//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include /////////////////////////////////////////////////// // // Plug-in functions // /////////////////////////////////////////////////// static OpenGLViewportRenderer *g_OpenGLRenderer = 0; MStatus initializePlugin( MObject obj ) { MStatus status = MStatus::kFailure; MFnPlugin plugin( obj, PLUGIN_COMPANY, "1.0", "Any"); // Register the renderer // g_OpenGLRenderer = new OpenGLViewportRenderer(); if (g_OpenGLRenderer) { status = g_OpenGLRenderer->registerRenderer(); if (status != MStatus::kSuccess) { status.perror("Failed to register OpenGL renderer properly."); } } return status; } MStatus uninitializePlugin( MObject obj ) { MStatus status = MStatus::kSuccess; // Deregister the renderer // if (g_OpenGLRenderer) { status = g_OpenGLRenderer->deregisterRenderer(); if (status != MStatus::kSuccess) { status.perror("Failed to deregister OpenGL renderer properly."); } } g_OpenGLRenderer = 0; return status; }