//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include #include /////////////////////////////////////////////////// // // Plug-in functions // /////////////////////////////////////////////////// static D3DViewportRenderer *g_d3dRenderer = 0; #if defined(D3D9_SUPPORTED) static MCallbackId D3DfileNewCallbackId = 0; static void D3DfileNewCallback( void* clientData ) { if (g_d3dRenderer) g_d3dRenderer->clearResources(false, false); /* keep shaders */ } static MCallbackId D3DmayaExitCallbackId = 0; static void D3DmayaExitCallback( void* clientData ) { if (g_d3dRenderer) { delete g_d3dRenderer; g_d3dRenderer = 0; } } #endif MStatus initializePlugin( MObject obj ) { MStatus status = MStatus::kFailure; MFnPlugin plugin( obj, PLUGIN_COMPANY, "8.0", "Any"); // Register the renderer // g_d3dRenderer = new D3DViewportRenderer(); if (g_d3dRenderer) { status = g_d3dRenderer->registerRenderer(); if (status != MStatus::kSuccess) { status.perror("Failed to register Direct3D renderer properly."); } #if defined(D3D9_SUPPORTED) // Must add in these callbacks as on exit Maya never calls uninitializePlugin() !! // if (D3DfileNewCallbackId == 0) D3DfileNewCallbackId = MSceneMessage::addCallback( MSceneMessage::kBeforeNew, D3DfileNewCallback ); if (D3DmayaExitCallbackId == 0) D3DmayaExitCallbackId = MSceneMessage::addCallback( MSceneMessage::kMayaExiting, D3DmayaExitCallback ); #endif } return status; } MStatus uninitializePlugin( MObject obj ) { MStatus status = MStatus::kSuccess; #if defined(D3D9_SUPPORTED) // Remove callbacks when plugin is unloaded. // if (D3DfileNewCallbackId) { MMessage::removeCallback( D3DfileNewCallbackId ); D3DfileNewCallbackId = 0; } if (D3DmayaExitCallbackId) { MMessage::removeCallback( D3DmayaExitCallbackId ); D3DmayaExitCallbackId = 0; } #endif // Deregister the renderer // if (g_d3dRenderer) { status = g_d3dRenderer->deregisterRenderer(); if (status != MStatus::kSuccess) { status.perror("Failed to deregister Direct3D renderer properly."); } delete g_d3dRenderer; g_d3dRenderer = 0; } return status; }