#ifndef D3DTextureItem_h_ #define D3DTextureItem_h_ #if defined(D3D9_SUPPORTED) #include #include // For monitoring geometry list nodes #include #define WIN32_LEAN_AND_MEAN #include #include // // A class for a D3D texture // class D3DTexture { public: inline D3DTexture( MObject Node = MObject::kNullObj) : MayaTexture( Node), HwTexture( NULL) { mipFilter = magFilter = minFilter = D3DTEXF_LINEAR; wrapU = D3DRS_WRAP0; wrapV = D3DRS_WRAP1; wrapW = D3DRS_WRAP2; } inline ~D3DTexture() { Release(); } void Populate( MObject MayaTextureNode) { Release(); MayaTexture = MayaTextureNode; } void Release() { if( HwTexture) { /* MGlobal::displayInfo( "Releasing D3D texture\n"); */ HwTexture->Release(); HwTexture = NULL; } } inline MObject Node() const { return MayaTexture; } inline LPDIRECT3DTEXTURE9 Texture( LPDIRECT3DDEVICE9 D3D) { if( !HwTexture) Bind( D3D); return HwTexture; } void setTextureState( LPDIRECT3DDEVICE9 D3D ); D3DTEXTUREFILTERTYPE minFilter; D3DTEXTUREFILTERTYPE magFilter; D3DTEXTUREFILTERTYPE mipFilter; D3DRENDERSTATETYPE wrapU; D3DRENDERSTATETYPE wrapV; D3DRENDERSTATETYPE wrapW; private: void Bind( LPDIRECT3DDEVICE9 D3D); LPDIRECT3DTEXTURE9 HwTexture; MObject MayaTexture; }; // Class to associate D3DTexture with Maya texture nodes struct TextureItem { MObjectHandle m_mayaNode; D3DTexture* m_texture; MCallbackId m_objectDeleteMonitor; MCallbackId m_objectChangeMonitor; }; typedef std::list TextureItemList; #endif #endif /* D3DTextureItem_h_ */ //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+