//- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ #include #include #include #include #include #include #include #if defined(D3D9_SUPPORTED) void D3DTexture::Bind( LPDIRECT3DDEVICE9 D3D) { // Get the filename MString filename; MFnDependencyNode( MayaTexture).findPlug( "fileTextureName").getValue( filename); if( filename.length()) D3DXCreateTextureFromFileEx( D3D, filename.asChar(), 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &HwTexture); } void D3DTexture::setTextureState( LPDIRECT3DDEVICE9 D3D ) { D3D->SetSamplerState( 0, D3DSAMP_MINFILTER, minFilter); D3D->SetSamplerState( 0, D3DSAMP_MAGFILTER, magFilter); D3D->SetSamplerState( 0, D3DSAMP_MIPFILTER, mipFilter); D3D->SetRenderState(D3DRS_WRAP0, wrapU); D3D->SetRenderState(D3DRS_WRAP0, wrapV); } #endif