#ifndef D3DGeometryItem_h_ #define D3DGeometryItem_h_ #if defined(D3D9_SUPPORTED) #include #include #include // For monitoring geometry list nodes #include #define WIN32_LEAN_AND_MEAN #include #include // // A class to manage populate and render D3D buffers representing Maya geometry // class D3DGeometry { public: D3DGeometry() : VertexBuffer( NULL), IndexBuffer( NULL), FVF( 0), Stride( 0), NumVertices( 0), NumIndices( 0) { } ~D3DGeometry() { Release(); } bool Populate( const MDagPath& dagPath, LPDIRECT3DDEVICE9 D3D); bool Render( LPDIRECT3DDEVICE9 D3D) { D3D->SetStreamSource( 0, VertexBuffer, 0, Stride ); D3D->SetFVF( FVF); D3D->SetIndices( IndexBuffer); D3D->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, NumVertices, 0, NumIndices / 3); return true; } void Release() { if( VertexBuffer) VertexBuffer->Release(); if( IndexBuffer) IndexBuffer->Release(); VertexBuffer = NULL; IndexBuffer = NULL; } private: LPDIRECT3DVERTEXBUFFER9 VertexBuffer; LPDIRECT3DINDEXBUFFER9 IndexBuffer; unsigned int NumVertices; unsigned int NumIndices; DWORD FVF; int Stride; }; // Geometry item use to associate a D3DGeometry with Maya geometry // struct GeometryItem { MDagPath m_objectPath; D3DGeometry* m_objectGeometry; MCallbackId m_objectDeleteMonitor; MCallbackId m_objectDirtyMonitor; MCallbackId m_objectChangeMonitor; }; typedef std::list GeometryItemList; #endif #endif /* D3DGeometryItem_h_ */ //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+