// // Vrml 97 library // Copyright (C) 1998 Chris Morley // // %W% %G% // VrmlNodeLight.h #ifndef _VRMLNODELIGHT_ #define _VRMLNODELIGHT_ #include "VrmlNodeChild.h" #include "VrmlSFBool.h" #include "VrmlSFColor.h" #include "VrmlSFFloat.h" class VrmlNodeLight : public VrmlNodeChild { public: // Define the fields of light nodes static VrmlNodeType *defineType(VrmlNodeType *t = 0); virtual VrmlNodeType *nodeType() const; VrmlNodeLight(VrmlScene *); virtual ~VrmlNodeLight(); virtual VrmlNodeLight* toLight() const; virtual ostream& printFields(ostream& os, int indent); virtual void renderScoped(Viewer *); virtual void setField(const char *fieldName, const VrmlField &fieldValue); virtual float getAmbientIntensity() { return d_ambientIntensity.get(); } //LarryD Mar 04/99 virtual float getIntensity() { return d_intensity.get(); } //LarryD Mar 04/99 virtual bool getOn() { return d_on.get(); } //LarryD Mar 04/99 virtual float *getColor(){ return d_color.get(); } //LarryD Mar 04/99 protected: VrmlSFFloat d_ambientIntensity; VrmlSFColor d_color; VrmlSFFloat d_intensity; VrmlSFBool d_on; }; #endif // _VRMLNODELIGHT_