// // Vrml 97 library // Copyright (C) 1998 Chris Morley // // %W% %G% // VrmlNodeInline.h #ifndef _VRMLNODEINLINE_ #define _VRMLNODEINLINE_ #include "VrmlNodeGroup.h" #include "VrmlMFString.h" class VrmlNamespace; class VrmlNodeType; class VrmlScene; class VrmlNodeInline : public VrmlNodeGroup { public: // Define the built in VrmlNodeType:: "Inline" static VrmlNodeType *defineType(VrmlNodeType *t = 0); virtual VrmlNodeType *nodeType() const; VrmlNodeInline(VrmlScene*); virtual ~VrmlNodeInline(); virtual VrmlNode *cloneMe() const; virtual VrmlNodeInline* toInline() const; virtual ostream& printFields(ostream& os, int indent); virtual void addToScene( VrmlScene *s, const char* relativeUrl ); virtual void setField(const char *fieldName, const VrmlField &fieldValue); void load(const char *relativeUrl); protected: VrmlMFString d_url; VrmlNamespace *d_namespace; bool d_hasLoaded; }; #endif // _VRMLNODEINLINE_