/*******************************************************************/ /* */ /* ADOBE CONFIDENTIAL */ /* _ _ _ _ _ _ _ _ _ _ _ _ _ */ /* */ /* Copyright 2004 Adobe Systems Incorporated */ /* All Rights Reserved. */ /* */ /* NOTICE: All information contained herein is, and remains the */ /* property of Adobe Systems Incorporated and its suppliers, if */ /* any. The intellectual and technical concepts contained */ /* herein are proprietary to Adobe Systems Incorporated and its */ /* suppliers and may be covered by U.S. and Foreign Patents, */ /* patents in process, and are protected by trade secret or */ /* copyright law. Dissemination of this information or */ /* reproduction of this material is strictly forbidden unless */ /* prior written permission is obtained from Adobe Systems */ /* Incorporated. */ /* */ /*******************************************************************/ #include "ScreenQuadInclude.fx" #include "VideoSourceTextureInclude.fx" /* ** Pixel Shader */ void MultiCamPS_2_0( in float2 vTex : TEXCOORD0, out float4 oCol : COLOR0) { oCol = tex2D(ImageSampler, vTex); } technique MultiCam { pass P0 { // shaders VertexShader = compile vs_1_1 ScreenQuadVS(); PixelShader = compile ps_2_0 MultiCamPS_2_0(); } pass P1 { // shaders VertexShader = compile vs_1_1 ScreenQuadVS(); PixelShader = compile ps_2_0 MultiCamPS_2_0(); } }