//See if we've saved a default for the composition name to use as a user prompt var sectionName = "AE Example Scripts"; //Groups together keys into a section, stored in Prefs file var keyName = "Render comps with this string"; //A useful way of labelling what data we've saved var searchString = ""; //prompt that will display when dialog appears; set to nothing if (app.settings.haveSetting(sectionName, keyName)) { //Look in the prefs file to see if settings exist searchString = app.settings.getSetting(sectionName, keyName); //If so, set the variable to existing } //Prompt user for name or string to populate Render Queue searchString = prompt("What string to render?", searchString); //Go through all items in Project, for all items that are compositions, see if the name string matches if (searchString) { //If the user pressed "Cancel" searchString will be undefined app.settings.saveSetting(sectionName, keyName, searchString); searchString = searchString.toLowerCase(); for (i = 1; i <= app.project.numItems; ++i) { //for/next loop goes through all Items var curItem = app.project.item(i); if (curItem instanceof CompItem) { //test if current item is a composition if (curItem.name.toLowerCase().indexOf(searchString) != -1) { //test if string exists in comp name app.project.renderQueue.items.add(curItem); //add item to the Render Queue } } } app.project.renderQueue.showWindow(true); //bring the RQ window to the front }