Index of E:\BACKUP - Decicomp Q2-10\G\Program Files\VirtuallTek\Fighter Factory\SCTRLS

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NameSizeDate Modified
Projectile.sctrl3 KB4/23/2006 2:09 PM
HitDef.sctrl2 KB4/23/2006 2:03 PM
SuperPause.sctrl1 KB4/20/2006 2:19 PM
Trans.sctrl1 KB4/20/2006 2:17 PM
AngleDraw.sctrl1 KB4/20/2006 2:17 PM
Pause.sctrl1 KB4/20/2006 2:17 PM
EnvShake.sctrl1 KB1/29/2006 10:29 AM
AttackDist.sctrl1 KB1/29/2006 10:13 AM
ChangeState.sctrl1 KB1/29/2006 10:13 AM
Explod.sctrl1 KB1/29/2006 10:12 AM
ExplodBindTime.sctrl1 KB1/29/2006 10:12 AM
ModifyExplod.sctrl1 KB1/29/2006 10:11 AM
ParentVarAdds.sctrl1 KB1/29/2006 10:11 AM
ParentVarSet.sctrl1 KB1/29/2006 10:11 AM
RemoveExplod.sctrl1 KB1/29/2006 10:10 AM
ReversalDef.sctrl1 KB1/29/2006 10:10 AM
TargetLifeAdd.sctrl1 KB1/29/2006 10:08 AM
TargetPowerAdd.sctrl1 KB1/29/2006 10:08 AM
TargetState.sctrl1 KB1/29/2006 10:08 AM
VarAdd.sctrl1 KB1/29/2006 10:08 AM
VarRandom.sctrl1 KB1/29/2006 10:08 AM
VarRangeSet.sctrl1 KB1/29/2006 10:08 AM
EnvColor.sctrl1 KB1/29/2006 10:04 AM
DisplayToClipboard.sctrl1 KB1/29/2006 10:04 AM
DestroySelf.sctrl1 KB1/29/2006 10:04 AM
DefenceMulSet.sctrl1 KB1/29/2006 10:04 AM
CtrlSet.sctrl1 KB1/29/2006 10:04 AM
ClearClipboard.sctrl1 KB1/29/2006 10:04 AM
ChangeAnim.sctrl1 KB1/29/2006 10:03 AM
ChangeAnim2.sctrl1 KB1/29/2006 10:03 AM
BindToTarget.sctrl1 KB1/29/2006 10:03 AM
BindToRoot.sctrl1 KB1/29/2006 10:03 AM
BindToParent.sctrl1 KB1/29/2006 10:03 AM
BGPalFX.sctrl1 KB1/29/2006 10:03 AM
AttackMulSet.sctrl1 KB1/29/2006 10:02 AM
AssertSpecial.sctrl1 KB1/29/2006 9:59 AM
AppendToClipboard.sctrl1 KB1/29/2006 9:59 AM
AngleSet.sctrl1 KB1/29/2006 9:59 AM
AngleMul.sctrl1 KB1/29/2006 9:59 AM
AngleAdd.sctrl1 KB1/29/2006 9:58 AM
AllPalFX.sctrl1 KB1/29/2006 9:58 AM
AfterImageTime.sctrl1 KB1/29/2006 9:58 AM
AfterImage.sctrl1 KB1/29/2006 9:58 AM
Width.sctrl1 KB1/29/2006 9:57 AM
VelSet.sctrl1 KB1/29/2006 9:57 AM
VelMul.sctrl1 KB1/29/2006 9:57 AM
VelAdd.sctrl1 KB1/29/2006 9:57 AM
VarSet.sctrl1 KB1/29/2006 9:57 AM
Turn.sctrl1 KB1/29/2006 9:57 AM
TargetVelSet.sctrl1 KB1/29/2006 9:57 AM
TargetVelAdd.sctrl1 KB1/29/2006 9:57 AM
TargetFacing.sctrl1 KB1/29/2006 9:57 AM
TargetDrop.sctrl1 KB1/29/2006 9:57 AM
TargetBind.sctrl1 KB1/29/2006 9:57 AM
StopSnd.sctrl1 KB1/29/2006 9:57 AM
StateTypeSet.sctrl1 KB1/29/2006 9:57 AM
SprPriority.sctrl1 KB1/29/2006 9:57 AM
SndPan.sctrl1 KB1/29/2006 9:57 AM
ScreenBound.sctrl1 KB1/29/2006 9:57 AM
PowerSet.sctrl1 KB1/29/2006 9:57 AM
PowerAdd.sctrl1 KB1/29/2006 9:57 AM
PosSet.sctrl1 KB1/29/2006 9:57 AM
PosFreeze.sctrl1 KB1/29/2006 9:57 AM
PosAdd.sctrl1 KB1/29/2006 9:57 AM
PlaySnd.sctrl1 KB1/29/2006 9:57 AM
PlayerPush.sctrl1 KB1/29/2006 9:57 AM
PalFX.sctrl1 KB1/29/2006 9:57 AM
Offset.sctrl1 KB1/29/2006 9:57 AM
Null.sctrl1 KB1/29/2006 9:57 AM
NotHitBy.sctrl1 KB1/29/2006 9:57 AM
MoveHitReset.sctrl1 KB1/29/2006 9:57 AM
MakeDust.sctrl1 KB1/29/2006 9:57 AM
LifeSet.sctrl1 KB1/29/2006 9:57 AM
LifeAdd.sctrl1 KB1/29/2006 9:57 AM
HitVelSet.sctrl1 KB1/29/2006 9:57 AM
HitOverride.sctrl1 KB1/29/2006 9:57 AM
HitFallVel.sctrl1 KB1/29/2006 9:57 AM
HitFallSet.sctrl1 KB1/29/2006 9:57 AM
HitFallDamage.sctrl1 KB1/29/2006 9:57 AM
HitBy.sctrl1 KB1/29/2006 9:57 AM
HitAdd.sctrl1 KB1/29/2006 9:57 AM
Helper.sctrl1 KB1/29/2006 9:57 AM
Gravity.sctrl1 KB1/29/2006 9:57 AM
ForceFeedback.sctrl1 KB1/29/2006 9:57 AM
FallEnvShake.sctrl1 KB1/29/2006 9:57 AM
SelfState.sctrl1 KB11/23/2005 11:08 AM