DSPK V02.00 Furcadia Enter & Exit-------------------- (0:0) When everything is starting up, (5:210) set entrytext to {Welcome to Club Sabre Mage! If you're looking for bar service, the bartenders here are usually on the southwest side of the bar. For information on job openings here say "!jobs". Also say !news for up-to-date news on the club.} (5:300) set variable %IT5 to the value 1. (5:50) set countdown timer 99 to go off in 1 seconds. (5:50) set countdown timer 6 to go off in 2 seconds. (5:5) change object type 2565 to type 2566. (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (38,22), or to someplace nearby if it's occupied. (5:204) emitloud message {A furre has entered CSM.} to everyone on the map. (0:10) When a furre leaves the dream, (5:204) emitloud message {A furre has left CSM.} to everyone on the map. Enter & Exit-------------------- Employees-------------------- (0:9) When a furre arrives in the dream, (1:70) and their name is {Club Sabre Mage}, (5:204) emitloud message {It's the man with the plan! The almighty dream uploader and controller, CSM has arrived! (Saber Mage makes most of the dream.)} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Gyro Dragona}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Gyro Dragona has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {pyro,the fire mage (2)}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {He's hot, he's burnin, bartender Pyro, the fire mage is here!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Saber Mage}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Please welcome Saber Mage, everyone!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {YoYo}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {YoYo has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Synfully Sweet}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Sny has arrived!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Julia Senate}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Julia Senate has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Ali Bagheera}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Ali Bagheera has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {AkeriaFire}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender AkeriaFire has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Falada}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Falada has arrived.} to everyone on the map. (1:70) and their name is {Adrian Javier}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Adrian Javier has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Sharis E.X.I.O}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Sharis has just arrived, the cutest and slyest of them all!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {DeformedxDoll}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender DeformedxDoll has just arrived.} to everyone on the map. 0:9) When a furre arrives in the dream, (1:70) and their name is {Dead4ever}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Dead4ever has just arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Wild Wolf}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The full moon has risen as the mists part leaving a wolf in the clearing, Wild Wolf has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Aibou}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The sugar-high chibi kitty has arrived! Watch out for Aibou!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Kinky Goddess Kito}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Kito has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Deranged Kito}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Kito has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Anjii}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {A young furre walks in... she smiles and winks at you before continuing on her way. Her name is Anjii, a bartender and stripper of CSM.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Sh@dow M@ker}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Guess whos back back again Shadys back tell a friend.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Bradonal dar Geesum}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bouncer Bradonal dar Geesum has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Pinkerton}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Pinkerton has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Mya babe}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {All-jobber Mya babe has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Elizbeth McGuire}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender, dancer, and stripper Elizbeth McGuire has arrived. Shes Norrec's girl so paws off.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Zanderguard}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The great warrior janitor, master of the mop, and all-jobber Zanderguard has arrived!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Cyber Guardian}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Cyber Guardian has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {DarkVanessa}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender and bouncer Dark Vanessa has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Kos}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bouncer Kos has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Surentia}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Surentia has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Angelic Kos}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bouncer Kos has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Youko Kito}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Kito has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {The-Shinobi-Hotsuma}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bouncer Shinobi Hotsuma has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Blacksmith White}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Blacksmith White has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Inoccent Angel}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Stripper Inoccent Angel has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Yonkeeva Kallifere}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Yonkeeva Kallifere has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Lag goddess Rita}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Lag goddess Rita has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Gunner Ghost}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Gunner Ghost has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {omagashadow}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Pet and bouncer omagashadow has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Armanestra}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Armanestra has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {BejeweledKitten}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender BejeweledKitten has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {FantasyTabby}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender FantasyTabby has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Gem55}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Gem55 has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Wakamori}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender Wakamori has arrived.} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Sabre Mage Bot}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {The bot that keeps the club up while Saber is away has arrived.} to everyone on the map. (5:200) emit message {>>READ THIS! READ, READ, READ! You can get to your place by saying "@bot place".<<} to whoever set off the trigger. (0:9) When a furre arrives in the dream, (1:70) and their name is {MoogleMoonlight}, (5:102) share dream control with the triggering furre. (5:204) emitloud message {Bartender MoogleMoonlight has arrived.} to everyone on the map. Employees-------------------- Position Teleports-------------------- -Bar- (0:7) When somebody moves into position (44,22), (5:15) move the triggering furre to (80,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,30), (5:15) move the triggering furre to (44,22), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,36), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (80,46), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,42), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (80,38), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (86,30), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (96,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (92,30), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (88,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (74,30), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (64,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (68,30), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (72,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,24), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (80,14), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,18), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (80,22), or to someplace nearby if it's occupied. -Bar- -Courtyard- (0:7) When somebody moves into position (44,26), (5:15) move the triggering furre to (22,37), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (22,37), (5:15) move the triggering furre to (44,26), or to someplace nearby if it's occupied. -Courtyard- -More- (0:7) When somebody moves into position (44,18), (5:15) move the triggering furre to (150,30), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (150,30), (5:15) move the triggering furre to (44,18), or to someplace nearby if it's occupied. -More- -Chapel- (0:7) When somebody moves into position (158,37), (5:15) move the triggering furre to (128,29), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (128,29), (5:15) move the triggering furre to (158,37), or to someplace nearby if it's occupied. -Chapel- -Wing Area- (0:7) When somebody moves into position (50,62), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (46,66), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (46,66), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (50,62), or to someplace nearby if it's occupied. -Wing Area- -Pool- (0:7) When somebody moves into position (148,43), (5:15) move the triggering furre to (154,56), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (154,56), (5:15) move the triggering furre to (148,43), or to someplace nearby if it's occupied. -Pool- -Dreams- (0:7) When somebody moves into position (144,26), (5:15) move the triggering furre to (176,26), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (176,26), (5:15) move the triggering furre to (144,26), or to someplace nearby if it's occupied. -Dreams- -T or D- (0:7) When somebody moves into position (164,27), (5:15) move the triggering furre to (110,60), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (110,60), (5:15) move the triggering furre to (164,27), or to someplace nearby if it's occupied. -T or D- -Dock- (0:7) When somebody moves into position (178,99), (5:15) move the triggering furre to (48,22), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (48,22), (5:15) move the triggering furre to (178,99), or to someplace nearby if it's occupied. -Dock- -Omaga's Isle Hut- (0:7) When somebody moves into position (190,142), (5:15) move the triggering furre to (58,186), or to someplace nearby if it's occupied. (5:200) emit message {You have entered Omaga's Island Hut.} to whoever set off the trigger. (0:7) When somebody moves into position (58,187), (5:15) move the triggering furre to (190,143), or to someplace nearby if it's occupied. (5:200) emit message {You have left Omaga's Island Hut.} to whoever set off the trigger. -Omaga's Isle Hut- -Whirlpool- (0:7) When somebody moves into position (122,139), (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:15) move the triggering furre to (86,168), or to someplace nearby if it's occupied. -Whirlpool- -Cavern- (0:7) When somebody moves into position (78,154), (5:15) move the triggering furre to (22,68), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (22,69), (5:200) emit message {It's a one way door. You can only walk through from the other side because the handle is gone on this side.} to whoever set off the trigger. -Cavern- -Underwater T or D- (0:7) When somebody moves into position (64,72), (5:15) move the triggering furre to (62,81), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,73), (5:15) move the triggering furre to (60,82), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,81), (5:15) move the triggering furre to (62,72), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,80), (5:15) move the triggering furre to (64,71), or to someplace nearby if it's occupied. -Underwater T or D- -Forest Lake Room- (0:7) When somebody moves into position (96,100), (5:15) move the triggering furre to (18,162), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (20,163), (5:15) move the triggering furre to (98,101), or to someplace nearby if it's occupied. -Forest Lake Room- -Moogle Cavern- (0:7) When somebody moves into position (132,105), (1:24) and the triggering furre is a musteline, (5:15) move the triggering furre to (84,142), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (84,143), (1:24) and the triggering furre is a musteline, (5:15) move the triggering furre to (130,106), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (132,105), (1:124) and the triggering furre is not a musteline, (5:200) emit message {Can't you read? Moogles only!} to whoever set off the trigger. (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (84,143), (1:124) and the triggering furre is not a musteline, (5:200) emit message {How'd you get in anyways, you non-moogle? Gotta be a moogle, I'm tellin ya!} to whoever set off the trigger. (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (130,105), (5:200) emit message {Moogle Cavern <>} to whoever set off the trigger. (0:7) When somebody moves into position (66,146) (1:24) and the triggering furre is a musteline, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (64,141), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,141) (1:24) and the triggering furre is a musteline, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (66,146), or to someplace nearby if it's occupied. -Moogle Cavern- Position Teleports-------------------- Word Teleports-------------------- (0:31) When a furre says {@bar}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (80,46), or to someplace nearby if it's occupied. (0:31) When a furre says {@entrance}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (40,22), or to someplace nearby if it's occupied. (0:31) When a furre says {@shrine of endowment}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (18,20), or to someplace nearby if it's occupied. (0:31) When a furre says {@courtyard}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (22,38), or to someplace nearby if it's occupied. (0:31) When a furre says {@more}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (152,32), or to someplace nearby if it's occupied. (0:31) When a furre says {@chapel}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (130,27), or to someplace nearby if it's occupied. (0:31) When a furre says {@wing area}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (42,65), or to someplace nearby if it's occupied. (0:31) When a furre says {@isle of sacred objects}, (1:10) and the triggering furre is the dream owner, (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (10,109), or to someplace nearby if it's occupied. (0:31) When a furre says {@vip area}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (36,91), or to someplace nearby if it's occupied. (0:31) When a furre says {@T or D}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (114,59), or to someplace nearby if it's occupied. (0:31) When a furre says {@pool}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (148,62), or to someplace nearby if it's occupied. (0:31) When a furre says {@dreams}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (178,27), or to someplace nearby if it's occupied. (0:31) When a furre says {@despensers}, (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (86,84), or to someplace nearby if it's occupied. (0:31) When a furre says {@dock}, (1:118) and they (didn't move from/aren't standing at) object type 2551, (1:119) and they (didn't move from/aren't standing at) position (%FP), (1:119) and they (didn't move from/aren't standing at) position (10,188), (5:15) move the triggering furre to (176,102), or to someplace nearby if it's occupied. Word Teleports-------------------- Endowment-------------------- (0:31) When a furre says {Appear}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:19) and they (moved from/are standing at) position (12,65), (5:40) set the floor to type 148 at (8,68). (5:40) set the floor to type 0 at (10,67). (5:40) set the floor to type 0 at (10,66). (0:7) When somebody moves into position (8,68), (5:15) move the triggering furre to (18,20), or to someplace nearby if it's occupied. (5:40) set the floor to type 118 at (8,68). (5:40) set the floor to type 118 at (10,67). (5:40) set the floor to type 118 at (10,66). (0:31) When a furre says {Endow}, (1:10) and the triggering furre is the dream owner, (1:19) and they (moved from/are standing at) position (14,15), (5:41) place object type 394 at (12,13). (0:19) When somebody uses object type 33, (5:102) share dream control with the triggering furre. (5:200) emit message {You have endowed a small portion of the dream control. However, use it wisely.} to whoever set off the trigger. (0:18) When somebody drops object type 33, (5:41) place object type 393 at (12,13). (5:15) move the triggering furre to (44,20), or to someplace nearby if it's occupied. (0:31) When a furre says {End}, (1:10) and the triggering furre is the dream owner, (5:41) place object type 393 at (12,13). Endowment-------------------- Word Commands-------------------- (0:31) When a furre says {!Jobs}, (5:200) emit message {Bartenders: [0/30] Bouncers: [0/15] Dancers: [0/15] Strippers:[0/15] Yiffers: [0/15] Pets: [0/10] Suggestions for jobs to add? Just ask Saber Mage or any other staff if hes not preasent about it.} to whoever set off the trigger. (0:31) When a furre says {!Club Statistics}, (5:200) emit message {Most customers in history: [12] First upload on: [5/13/03] Bar area seats: [57 customers, 37 bartenders]} to whoever set off the trigger. (0:31) When a furre says {!Blazing Hellfire}, (1:70) and their name is {Synfully Seductive}, (3:8) everyplace that the triggering furre can see, (5:201) emit message {Synfully Seductive slowly sets a glass up on the table, splashes a bit of tequila, vodka, and whiskey into it. She then produces a wicked looking needle and pierces the flesh of her finger and holds it over the glass, squeezing a single drop of blood into the concoction, then snapping her fingers and setting it ablaze. She sits as white flames shoot from the top of a Blazing Hellfire. As the flame was supposed to be green, someone added their own blood in at the last moment...} to any furre present. (0:31) When a furre says {!news}, (5:200) emit message {Latest News/New Stuff: Finally the dream is completely bugless! Information on some items can be found by saying !Info with the item in your paws now. New <>Party and <>Raft commands for the raft. Try doing a <>deploy boats before <>party to get an awesome dock thingy raft... thing o.o. Also the raft pulls objects along with it now too! A T or D room is now in the wing area. The despensers room is also up and working with all the fun tools! Say !get on the target floor tile to get the object on the black floor. The despensers are automatically locked when I upload so remind me to unlock them if I haven't already.} to whoever set off the trigger. (0:31) When a furre says {!nuke siren}, (1:70) and their name is {Saber Mage}, (5:12) play sound 1 to everyone on the map. (5:204) emitloud message {Take cover!!!} to everyone on the map. (0:31) When a furre says {!nuke}, (1:70) and their name is {Saber Mage}, (3:1) everywhere on the whole map, (4:3) only where an object type 0 is, (5:4) place object type 307. (5:12) play sound 2 to everyone on the map. (0:31) When a furre says {!all clear}, (1:70) and their name is {Saber Mage}, (3:1) everywhere on the whole map, (4:3) only where an object type 307 is, (5:4) place object type 0. (5:12) play sound 1 to everyone on the map. (5:204) emitloud message {All clear.} to everyone on the map. (0:31) When a furre says {!return boats}, (1:70) and their name is {Saber Mage}, (3:1) everywhere on the whole map, (4:3) only where an object type 270 is, (5:4) place object type 0. (4:0) clear all filtering, (4:1) only where the floor is type 132, (5:1) set the floor to type 118. (4:0) clear all filtering, (4:3) only where an object type 269 is, (5:4) place object type 0. (4:0) clear all filtering, (3:2) at position (188,105) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (186,107) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (190,103) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (184,109) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (182,111) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (180,113) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (0:31) When a furre says {!replace boats}, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:2) at position (188,105) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (186,107) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (190,103) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (184,109) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (182,111) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. (3:2) at position (180,113) on the map, (5:4) place object type 270. (5:1) set the floor to type 132. Word Commands-------------------- Stop Movement Areas-------------------- (0:3) When somebody moves into object type 2408, (1:170) and their name is not {Tristan Landry}, (5:18) move the triggering furre back where they came from. (0:3) When somebody moves into object type 2410, (1:170) and their name is not {Synfully Seductive}, (5:18) move the triggering furre back where they came from. (5:200) emit message {This seat is currently reserved for the Green Flame...} to whoever set off the trigger. Stop Movement Areas-------------------- Sacred Objects-------------------- -Cape of Clouds- (0:31) When a furre says {!Info}, (1:1002) and they are holding item 612 in their paws, (5:200) emit message {[Item Name: Cape of Clouds] [Decription: Allows you to walk on clouds.] [Backpack Slot: None] [Public: Yes] [Allows 1-item backpack combo "!COC Barrier" to be used, Slot 3.] [Part of 3-item backpack combo "FrzFurre", Slot 2]} to whoever set off the trigger. (0:17) When somebody picks up object type 612, (5:200) emit message {You have now in your paws the Cape of Clouds. As long as you hold this, feel free to roam on winged-furre territory. Be warned though, permanent loss of your cape is evident if dropped in such territory.} to whoever set off the trigger. (0:2) When somebody moves into floor type 142, (1:21) and the triggering furre is an equine, (1:1004) and they're not holding item 612 in paws, (5:18) move the triggering furre back where they came from. (0:2) When somebody moves into floor type 142, (1:22) and the triggering furre is an equine, (1:1004) and they're not holding item 612 in paws, (5:18) move the triggering furre back where they came from. (0:2) When somebody moves into floor type 142, (1:23) and the triggering furre is an equine, (1:1004) and they're not holding item 612 in paws, (5:18) move the triggering furre back where they came from. (0:2) When somebody moves into floor type 142, (1:214) and the triggering furre is an equine, (1:1004) and they're not holding item 612 in paws, (5:18) move the triggering furre back where they came from. (0:2) When somebody moves into floor type 142, (1:25) and the triggering furre is an equine, (1:1004) and they're not holding item 612 in paws, (5:18) move the triggering furre back where they came from. -Cape of Clouds- -Book of False Leave- (0:17) When somebody picks up object type 427, (5:200) emit message {You hold now in your paws the Book of False Leave. Use this to fool people into thinking you have left, and be sent to an isle reachable only by use of this book.} to whoever set off the trigger. (0:19) When somebody uses object type 427, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (22,80), or to someplace nearby if it's occupied. (5:204) emitloud message {A furre has left CSM.} to everyone on the map. (0:7) When somebody moves into position (22,80), (5:15) move the triggering furre to (40,18), or to someplace nearby if it's occupied. -Book of False Leave- Sacred Objects-------------------- VIP Area-------------------- -Fires- (0:3) When somebody moves into object type 164, (1:19) and they (moved from/are standing at) position (48,99), (5:41) place object type 407 at (48,97). (5:41) place object type 163 at (48,98). (0:3) When somebody moves into object type 164, (1:19) and they (moved from/are standing at) position (42,101), (5:41) place object type 407 at (42,103). (5:41) place object type 163 at (40,102). (0:3) When somebody moves into object type 163, (1:19) and they (moved from/are standing at) position (48,99), (5:41) place object type 79 at (48,97). (5:41) place object type 164 at (48,98). (0:3) When somebody moves into object type 163, (1:19) and they (moved from/are standing at) position (42,101), (5:41) place object type 79 at (42,103). (5:41) place object type 164 at (40,102). -Fires- -Bed Lever- (0:3) When somebody moves into object type 164, (1:19) and they (moved from/are standing at) position (58,104), (5:41) place object type 2403 at (56,107). (5:41) place object type 2404 at (54,106). (5:41) place object type 2405 at (56,106). (5:41) place object type 2406 at (56,105). (5:41) place object type 163 at (58,103). (0:3) When somebody moves into object type 163, (1:19) and they (moved from/are standing at) position (58,104), (5:41) place object type 331 at (56,107). (5:41) place object type 331 at (54,106). (5:41) place object type 329 at (56,106). (5:41) place object type 329 at (56,105). (5:41) place object type 164 at (58,103). -Bed Lever- VIP Area-------------------- AFK Chair-------------------- (0:31) When a furre says {!AFK}, (3:5) where the triggering furre (moved from/is standing at), (4:8) only where there are no objects, (5:4) place object type 2407. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2407, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. AFK Chair-------------------- Disks-------------------- (0:3) When somebody moves into object type 310, (1:170) and their name is not {AkeriaFire}, (5:18) move the triggering furre back where they came from. Disks-------------------- Despensers-------------------- (0:31) When a furre says {!All D On}, (1:10) and the triggering furre is the dream owner, (3:3) within the rectangle (94,70) - (90,87), (5:5) change object type 74 to type 0. (0:31) When a furre says {!All D Off}, (1:10) and the triggering furre is the dream owner, (4:1) only where the floor is type 516, (3:3) within the rectangle (94,70) - (90,87), (5:5) change object type 0 to type 74. (3:2) at position (92,79) on the map, (5:4) place object type 0. (0:7) When somebody moves into position (92,78), (3:2) at position (92,78) on the map, (5:4) place object type 394. (5:15) move the triggering furre to (92,78), or to someplace nearby if it's occupied. (3:2) at position (92,79) on the map, (5:4) place object type 0. (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (92,78), (3:2) at position (92,78) on the map, (5:4) place object type 393. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 58, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 58. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 47, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 47. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 35, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 35. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 425, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 425. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 52, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 52. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 57, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 57. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 150, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 150. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 154, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 154. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 53, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 53. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 427, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 427. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 612, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 612. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 308, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 306. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:51) and 1 step(s) southeast (down and right) from the triggering furre is object 49, (1:41) and 1 step(s) southeast (down and right) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 49. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:51) and 1 step(s) southeast (down and right) from the triggering furre is object 2556, (1:41) and 1 step(s) southeast (down and right) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 307. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:51) and 1 step(s) southeast (down and right) from the triggering furre is object 2557, (1:41) and 1 step(s) southeast (down and right) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 305. (0:31) When a furre says {!get}, (1:17) and they (moved from/are standing at) floor type 516, (1:51) and 1 step(s) southeast (down and right) from the triggering furre is object 2471, (1:41) and 1 step(s) southeast (down and right) from the triggering furre is floor 161, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 2471. Despensers-------------------- Puller-------------------- (0:31) When a furre says {!Info}, (1:1002) and they are holding item 58 in their paws, (5:200) emit message {[Item Name: Puller] [Decription: Pulls furres around the dream.] [Backpack Slot: None] [Public: No] [Part of 3-item backpack combo "FrzFurre", Slot 3]} to whoever set off the trigger. (0:1) Whenever somebody moves, (1:1002) and they are holding item 58 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:13) and the triggering furre is facing northeast (up and right), (1:5) and they successfully moved, (3:52) 1 step(s) southwest (down and left) from where the triggering furre (moved from/is standing), (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:1002) and they are holding item 58 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:14) and the triggering furre is facing southeast (up and right), (1:5) and they successfully moved, (3:53) 1 step(s) northwest (down and left) from where the triggering furre (moved from/is standing), (5:81) move any furre present 1 step(s) southeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:1002) and they are holding item 58 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:15) and the triggering furre is facing southwest (up and right), (1:5) and they successfully moved, (3:50) 1 step(s) northeast (down and left) from where the triggering furre (moved from/is standing), (5:82) move any furre present 1 step(s) southwest (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:1002) and they are holding item 58 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:16) and the triggering furre is facing northwest (up and right), (1:5) and they successfully moved, (3:51) 1 step(s) southeast (down and left) from where the triggering furre (moved from/is standing), (5:83) move any furre present 1 step(s) northwest (up and right) if there's nobody already there. Puller-------------------- Moonwalk-------------------- (0:31) When a furre says {!Info}, (1:1002) and they are holding item 47 in their paws, (5:200) emit message {[Item Name: Moonwalker] [Decription: Makes you face the opposite position your moving in.] [Backpack Slot: 1] [Public: Yes]} to whoever set off the trigger. (0:60) When a furre moves northeast, (1:1002) and they are holding item 47 in their paws, (3:7) where the triggering furre is currently at, (5:98) turn the triggering furre to face southwest. (0:61) When a furre moves southeast, (1:1002) and they are holding item 47 in their paws, (3:7) where the triggering furre is currently at, (5:99) turn the triggering furre to face northwest. (0:62) When a furre moves southwest, (1:1002) and they are holding item 47 in their paws, (3:7) where the triggering furre is currently at, (5:96) turn the triggering furre to face northeast. (0:63) When a furre moves northwest, (1:1002) and they are holding item 47 in their paws, (3:7) where the triggering furre is currently at, (5:97) turn the triggering furre to face southeast. (0:60) When a furre moves northeast, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 47. (3:7) where the triggering furre is currently at, (5:98) turn the triggering furre to face southwest. (0:61) When a furre moves southeast, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 47. (3:7) where the triggering furre is currently at, (5:99) turn the triggering furre to face northwest. (0:62) When a furre moves southwest, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 47. (3:7) where the triggering furre is currently at, (5:96) turn the triggering furre to face northeast. (0:63) When a furre moves northwest, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 47. (3:7) where the triggering furre is currently at, (5:97) turn the triggering furre to face southeast. Moonwalk-------------------- Item Maker-------------------- (0:32) When a furre says something with {m/i} in it, (1:70) and their name is {Saber Mage}, (1:13) and the triggering furre is facing northeast (up and right), (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %IM to the number the triggering furre just said. (5:4) place object type %IM. (0:32) When a furre says something with {m/i} in it, (1:70) and their name is {Saber Mage}, (1:14) and the triggering furre is facing southeast (up and right), (3:51) 1 step(s) southeast (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %IM to the number the triggering furre just said. (5:4) place object type %IM. (0:32) When a furre says something with {m/i} in it, (1:70) and their name is {Saber Mage}, (1:15) and the triggering furre is facing southwest (up and right), (3:52) 1 step(s) southwest (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %IM to the number the triggering furre just said. (5:4) place object type %IM. (0:32) When a furre says something with {m/i} in it, (1:70) and their name is {Saber Mage}, (1:16) and the triggering furre is facing northwest (up and right), (3:53) 1 step(s) northwest (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %IM to the number the triggering furre just said. (5:4) place object type %IM. (0:32) When a furre says something with {c/i} in it, (1:70) and their name is {Saber Mage}, (3:5) where the triggering furre (moved from/is standing at), (5:314) set variable %IM to the number the triggering furre just said. (5:4) place object type %IM. Item Maker-------------------- Floor Maker-------------------- (0:32) When a furre says something with {m/f} in it, (1:70) and their name is {Saber Mage}, (1:13) and the triggering furre is facing northeast (up and right), (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %FM to the number the triggering furre just said. (5:1) place floor type %FM. (0:32) When a furre says something with {m/f} in it, (1:70) and their name is {Saber Mage}, (1:14) and the triggering furre is facing southeast (up and right), (3:51) 1 step(s) southeast (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %FM to the number the triggering furre just said. (5:1) place floor type %FM. (0:32) When a furre says something with {m/f} in it, (1:70) and their name is {Saber Mage}, (1:15) and the triggering furre is facing southwest (up and right), (3:52) 1 step(s) southwest (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %FM to the number the triggering furre just said. (5:1) place floor type %FM. (0:32) When a furre says something with {m/f} in it, (1:70) and their name is {Saber Mage}, (1:16) and the triggering furre is facing northwest (up and right), (3:53) 1 step(s) northwest (up and right) from where the triggering furre (moved from/is standing), (5:314) set variable %FM to the number the triggering furre just said. (5:1) place floor type %FM. (0:32) When a furre says something with {c/f} in it, (1:70) and their name is {Saber Mage}, (3:5) where the triggering furre (moved from/is standing at), (5:314) set variable %FM to the number the triggering furre just said. (5:1) place floor type %FM. Floor Maker-------------------- Furre Mover-------------------- (0:31) When a furre says {!Info}, (1:1002) and they are holding item 35 in their paws, (5:200) emit message {[Item Name: Furre Mover] [Description: When used this sets a point on the map. Send all furres surrounding you to that point by saying "@send", or one furre goes to the point when they say "@go".] [Backpack Slot: None] [Public: No]} to whoever set off the trigger. (0:19) When somebody uses object type 35, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %FM1 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Location to send furre set.} to whoever set off the trigger. (0:31) When a furre says {@send all}, (1:10) and the triggering furre is the dream owner, (1:1002) and they are holding item 35 in their paws, (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (0:31) When a furre says {@send}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 35 in their paws, (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:51) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:52) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:53) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:60) 1 step(s) NE & 1 step(s) NW from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:61) 1 step(s) NE & 1 step(s) NW from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:62) 1 step(s) NE & 1 step(s) NW from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (3:63) 1 step(s) NE & 1 step(s) NW from where the triggering furre (moved from/is standing), (5:17) move any furre present to (%FM1), or to someplace nearby if it's occupied. (0:31) When a furre says {@go}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (%FM1), or to someplace nearby if it's occupied. Furre Mover-------------------- Flooder-------------------- (0:31) When a furre says {!Info}, (1:1002) and they are holding item 425 in their paws, (5:200) emit message {[Item Name: Flooder] [Decription: CLASSIFIED] [Backpack Slot: None] [Public: No] [Part of 3-item backpack combo "FrzFurre", Slot 1]} to whoever set off the trigger. (0:32) When a furre says something with {!setrepob} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 425 in their paws, (5:314) set variable %F1 to the number the triggering furre just said. (0:32) When a furre says something with {!replace} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 425 in their paws, (5:314) set variable %F2 to the number the triggering furre just said. (5:5) change object type %F1 to type %F2. Flooder-------------------- Item Trigger-------------------- (0:31) When a furre says {!Set Position}, (1:1002) and they are holding item 52 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IT1 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position for item set.} to whoever set off the trigger. (0:31) When a furre says {!Set Trigger}, (1:1002) and they are holding item 52 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IT2 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position for trigger set.} to whoever set off the trigger. (0:32) When a furre says something with {!Set Item I} in it, (1:1002) and they are holding item 52 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %IT3 to the number the triggering furre just said. (5:200) emit message {First item to place when triggered set.} to whoever set off the trigger. (0:32) When a furre says something with {!Set Item II} in it, (1:1002) and they are holding item 52 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %IT4 to the number the triggering furre just said. (5:200) emit message {Second item to place when triggered set.} to whoever set off the trigger. (0:7) When somebody moves into position (%IT2), (1:200) and variable %IT5 is equal to 1. (3:2) at position (%IT1) on the map, (5:4) place object type %IT3. (5:50) set countdown timer 1 to go off in 1 seconds. (0:50) When countdown timer 1 goes off, (5:300) set variable %IT5 to the value 2. (0:7) When somebody moves into position (%IT2), (1:200) and variable %IT5 is equal to 2. (3:2) at position (%IT1) on the map, (5:4) place object type %IT4. (5:50) set countdown timer 2 to go off in 1 seconds. (0:50) When countdown timer 2 goes off, (5:300) set variable %IT5 to the value 1. Item Trigger-------------------- Instant Item Despenser-------------------- (0:31) When a furre says {!Set Despenser}, (1:1002) and they are holding item 57 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IID1 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position for despenser set.} to whoever set off the trigger. (0:32) When a furre says something with {!Set Item} in it, (1:1002) and they are holding item 57 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %IID2 to the number the triggering furre just said. (5:200) emit message {Item to place when triggered set.} to whoever set off the trigger. (0:7) When somebody moves into position (%IID1), (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %IID2. Instant Item Despenser-------------------- Defined Item Placer-------------------- (0:31) When a furre says {!Set Position}, (1:1002) and they are holding item 150 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %DIP1 to the X,Y positionb the triggering furre (moved from/is standing at). (5:200) emit message {Position for item set.} to whoever set off the trigger. (0:32) When a furre says something with {!Place Item} in it, (1:1002) and they are holding item 150 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:2) at position (%DIP1) on the map, (5:314) set variable %DIP2 to the number the triggering furre just said. (5:4) place object type %DIP2. Defined Item Placer-------------------- Istant Position Teleport--------------------- (0:31) When a furre says {!Set Position 1}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT1 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 1 for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 2}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT2 to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 2 for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 1a}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT1a to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 1a for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 1b}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT1b to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 1b for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 2a}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT2a to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 2a for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 2b}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT2b to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 2b for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 3a}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT3a to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 3a for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 3b}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT3b to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 3b for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 4a}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT4a to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 4a for transport set.} to whoever set off the trigger. (0:31) When a furre says {!Set Position 4b}, (1:1002) and they are holding item 154 in their paws, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %IPT4b to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Position 4b for transport set.} to whoever set off the trigger. (0:7) When somebody moves into position (%IPT1), (5:15) move the triggering furre to (%IPT2), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (%IPT2), (5:15) move the triggering furre to (%IPT1), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (%IPT1a), (5:15) move the triggering furre to (%IPT1b), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (%IPT2a), (5:15) move the triggering furre to (%IPT2b), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (%IPT3a), (5:15) move the triggering furre to (%IPT3b), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (%IPT4a), (5:15) move the triggering furre to (%IPT4b), or to someplace nearby if it's occupied. (0:31) When a furre says {!Reset IPT}, (5:300) set variable %1 to the value 0. (5:300) set variable %2 to the value 0. (5:300) set variable %1a to the value 0. (5:300) set variable %1b to the value 0. (5:300) set variable %2a to the value 0. (5:300) set variable %2b to the value 0. (5:300) set variable %3a to the value 0. (5:300) set variable %3b to the value 0. (5:300) set variable %4a to the value 0. (5:300) set variable %4b to the value 0. Istant Position Teleport--------------------- Fly-------------------- (0:31) When a furre says {!fly}, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:5) where the triggering furre (moved from/is standing at), (4:3) only where an object type 0 is, (5:4) place object type 2537. (0:31) When a furre says {!fly off}, (1:11) and the triggering furre has got shared control (or is the dream owner), (3:5) where the triggering furre (moved from/is standing at), (4:3) only where an object type 2537 is, (5:4) place object type 0. (0:1) Whenever somebody moves, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:5) and they successfully moved, (3:6) where the triggering furre moved into, (4:3) only where an object type 0 is, (5:4) place object type 2537. (0:1) Whenever somebody moves, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:5) and they successfully moved, (3:5) where the triggering furre (moved from/is standing at), (4:3) only where an object type 2537 is, (5:4) place object type 0. -Heart Stones- (0:3) When somebody moves into object type 2538, (1:118) and they (didn't move from/aren't standing at) object type 2537, (5:18) move the triggering furre back where they came from. -Heart Stones- -Fly Over A Furre- (0:60) When a furre moves northeast, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:4) and they bump into a furre, (3:50) 2 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (4:3) only where an object type 0 is, (4:9) only in places where someone can walk, (5:4) place object type 2537. (3:7) where the triggering furre is currently at, (4:0) clear all filtering, (5:80) move any furre present 2 step(s) northeast (up and right) if there's nobody already there. (5:4) place object type 0. (0:61) When a furre moves northeast, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:4) and they bump into a furre, (3:51) 2 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (4:3) only where an object type 0 is, (4:9) only in places where someone can walk, (5:4) place object type 2537. (3:7) where the triggering furre is currently at, (4:0) clear all filtering, (5:81) move any furre present 2 step(s) northeast (up and right) if there's nobody already there. (5:4) place object type 0. (0:62) When a furre moves northeast, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:4) and they bump into a furre, (3:52) 2 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (4:3) only where an object type 0 is, (4:9) only in places where someone can walk, (5:4) place object type 2537. (3:7) where the triggering furre is currently at, (4:0) clear all filtering, (5:82) move any furre present 2 step(s) northeast (up and right) if there's nobody already there. (5:4) place object type 0. (0:63) When a furre moves northeast, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:18) and they (moved from/are standing at) object type 2537, (1:4) and they bump into a furre, (3:53) 2 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (4:3) only where an object type 0 is, (4:9) only in places where someone can walk, (5:4) place object type 2537. (3:7) where the triggering furre is currently at, (4:0) clear all filtering, (5:83) move any furre present 2 step(s) northeast (up and right) if there's nobody already there. (5:4) place object type 0. -Fly Over A Furre- Fly-------------------- Word Modes-------------------- (0:31) When a furre says {!XD mode on}, (1:70) and their name is {Saber Mage}, (5:300) set variable %XDM to the value 1. (5:200) emit message {XD Mode on.} to whoever set off the trigger. (0:31) When a furre says {!XD mode off}, (1:70) and their name is {Saber Mage}, (5:300) set variable %XDM to the value 0. (5:200) emit message {XD Mode off.} to whoever set off the trigger. (0:32) When a furre says something with {XD} in it, (1:200) and variable %XDM is equal to 1. (5:200) emit message {XD} to whoever set off the trigger. (0:31) When a furre says {x.x}, (5:200) emit message {What are you dead already?} to whoever set off the trigger. Word Modes-------------------- Flaming Furre Mode-------------------- (0:31) When a furre says {!FF mode on}, (1:70) and their name is {Saber Mage}, (5:300) set variable %FFM to the value 1. (5:200) emit message {Flaming Furre Mode on.} to whoever set off the trigger. (0:31) When a furre says {!FF mode off}, (1:70) and their name is {Saber Mage}, (5:300) set variable %FFM to the value 0. (5:200) emit message {Flaming Furre Mode off.} to whoever set off the trigger. (5:5) change object type 2539 to type 0. (0:1) Whenever somebody moves, (1:200) and variable %FFM is equal to 1. (1:118) and they (didn't move from/aren't standing at) object type 2539, (1:3) and they move into object type 0, (1:5) and they successfully moved, (3:6) where the triggering furre moved into, (5:4) place object type 2539. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2539, (1:5) and they successfully moved, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2539, (1:3) and they move into object type 0, (1:5) and they successfully moved, (3:6) where the triggering furre moved into, (5:4) place object type 2539. Flaming Furre Mode-------------------- Bans-------------------- (0:9) When a furre arrives in the dream, (1:70) and their name is {The Feral Haven}, (5:78) eject the triggering furre. Bans-------------------- Dragon Breath-------------------- (0:200) Whenever a dragon breathes, (5:350) set variable %DBne to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %DBne northeast (up and right) 1 step(s). (5:350) set variable %DBse to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %DBse northeast (up and right) 1 step(s). (5:350) set variable %DBsw to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %DBsw northeast (up and right) 1 step(s). (5:350) set variable %DBnw to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %DBnw northeast (up and right) 1 step(s). (0:200) Whenever a dragon breathes, (1:13) and the triggering furre is facing northeast (up and right), (1:1100) and there's a furre at (%DBne), (3:2) at position (%DBne) on the map, (4:3) only where an object type 0 is, (5:4) place object type 2539. (0:200) Whenever a dragon breathes, (1:14) and the triggering furre is facing northeast (up and right), (1:1100) and there's a furre at (%DBse), (3:2) at position (%DBse) on the map, (4:3) only where an object type 0 is, (5:4) place object type 2539. (0:200) Whenever a dragon breathes, (1:15) and the triggering furre is facing northeast (up and right), (1:1100) and there's a furre at (%DBsw), (3:2) at position (%DBsw) on the map, (4:3) only where an object type 0 is, (5:4) place object type 2539. (0:200) Whenever a dragon breathes, (1:16) and the triggering furre is facing northeast (up and right), (1:1100) and there's a furre at (%DBnw), (3:2) at position (%DBnw) on the map, (4:3) only where an object type 0 is, (5:4) place object type 2539. Dragon Breath-------------------- Light Glare Ice Arrow-------------------- -Frozen- (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2551, (5:18) move the triggering furre back where they came from. (0:3) When somebody moves into object type 2551, (5:18) move the triggering furre back where they came from. -Frozen- Ice Arrow-------------------- Boats-------------------- (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 270, (1:13) and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) place object type 269. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 269, (1:13) and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) place object type 269. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 270, (1:14) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 270. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:81) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 269, (1:14) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 270. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:81) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 270, (1:15) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 269. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:82) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 269, (1:15) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 269. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:82) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 270, (1:16) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 270. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:83) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:1) Whenever somebody moves, (1:2) and they move into floor type 118, (1:3) and they move into object type 0, (1:18) and they (moved from/are standing at) object type 269, (1:16) *and the triggering furre is facing northeast (up and right), (3:6) where the triggering furre moved into, (5:1) set the floor to type 132. (5:4) *place object type 270. (3:5) where the triggering furre (moved from/is standing at), (5:1) set the floor to type 118. (5:4) place object type 0. (5:83) *move any furre present 1 step(s) northeast (up and right) if there's nobody already there. Boats-------------------- Free Mover-------------------- (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 53 in their paws, (1:13) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:80) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 53 in their paws, (1:14) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:81) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 53 in their paws, (1:15) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:82) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 53 in their paws, (1:16) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:83) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot2 is equal to 53. (1:13) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:80) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot2 is equal to 53. (1:14) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:81) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot2 is equal to 53. (1:15) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:82) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. (0:32) When a furre says something with {!Move} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot2 is equal to 53. (1:16) and the triggering furre is facing northeast (up and right), (5:314) set variable %FM to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:83) move any furre present %FM step(s) northeast (up and right) if there's nobody already there. Free Mover-------------------- Raft-------------------- (0:19) When somebody uses object type 49, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %Rnorth to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %Rnorth northeast (up and right) 1 step(s). (5:355) move the position in variable %Rnorth northwest (up and left) 1 step(s). (5:350) set variable %RnorthE to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthE northeast (up and right) 1 step(s). (5:350) set variable %Reast to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %Reast northeast (up and right) 1 step(s). (5:353) move the position in variable %Reast southeast (down and right) 1 step(s). (5:350) set variable %RsouthE to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthE southeast (down and right) 1 step(s). (5:350) set variable %Rsouth to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %Rsouth southeast (down and right) 1 step(s). (5:354) move the position in variable %Rsouth southwest (down and left) 1 step(s). (5:350) set variable %RsouthW to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthW southwest (down and left) 1 step(s). (5:350) set variable %Rwest to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %Rwest northwest (up and left) 1 step(s). (5:354) move the position in variable %Rwest southwest (down and left) 1 step(s). (5:350) set variable %RnorthW to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthW northwest (up and left) 1 step(s). (5:350) set variable %Rcenter to the X,Y position the triggering furre (moved from/is standing at). (5:350) set variable %RnorthEL to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthEL northeast (up and right) 2 step(s). (5:355) move the position in variable %RnorthEL northwest (up and left) 1 step(s). (5:350) set variable %RnorthER to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthER northeast (up and right) 2 step(s). (5:353) move the position in variable %RnorthER southeast (down and right) 1 step(s). (5:350) set variable %RnorthE2 to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthE2 northeast (up and right) 2 step(s). (5:350) set variable %RsouthER to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RsouthER northeast (up and right) 1 step(s). (5:353) move the position in variable %RsouthER southeast (down and right) 2 step(s). (5:350) set variable %RsouthEL to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthEL southwest (down and left) 1 step(s). (5:353) move the position in variable %RsouthEL southeast (down and right) 2 step(s). (5:350) set variable %RsouthE2 to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthE2 southeast (down and right) 2 step(s). (5:350) set variable %RsouthWR to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthWR southeast (down and right) 1 step(s). (5:354) move the position in variable %RsouthWR southwest (down and left) 2 step(s). (5:350) set variable %RsouthWL to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RsouthWL northwest (up and left) 1 step(s). (5:354) move the position in variable %RsouthWL southwest (down and left) 2 step(s). (5:350) set variable %RsouthW2 to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthW2 southwest (down and left) 2 step(s). (5:350) set variable %RnorthWL to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthWL northwest (up and left) 2 step(s). (5:354) move the position in variable %RnorthWL southwest (down and left) 1 step(s). (5:350) set variable %RnorthWR to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthWR northwest (up and left) 2 step(s). (5:352) move the position in variable %RnorthWR northeast (up and right) 1 step(s). (5:350) set variable %RnorthW2 to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthW2 northwest (up and left) 2 step(s). (5:381) set variable %obNE to the object type at (%RnorthE). (5:381) set variable %obE to the object type at (%Reast). (5:381) set variable %obSE to the object type at (%RsouthE). (5:381) set variable %obS to the object type at (%Rsouth). (5:381) set variable %obSW to the object type at (%RsouthW). (5:381) set variable %obW to the object type at (%Rwest). (5:381) set variable %obNW to the object type at (%RnorthW). (5:381) set variable %obN to the object type at (%Rnorth). (5:381) set variable %obC to the object type at (%Rcenter). (0:32) When a furre says something with {<>} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (5:350) set variable %Rnorth2 to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %Rnorth2 northeast (up and right) 2 step(s). (5:355) move the position in variable %Rnorth2 northwest (up and left) 2 step(s). (5:350) set variable %RnorthE to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthE northeast (up and right) 1 step(s). (5:350) set variable %Reast2 to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %Reast2 northeast (up and right) 2 step(s). (5:353) move the position in variable %Reast2 southeast (down and right) 2 step(s). (5:350) set variable %RsouthE to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthE southeast (down and right) 1 step(s). (5:350) set variable %Rsouth2 to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %Rsouth2 southeast (down and right) 2 step(s). (5:354) move the position in variable %Rsouth2 southwest (down and left) 2 step(s). (5:350) set variable %RsouthW to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthW southwest (down and left) 1 step(s). (5:350) set variable %Rwest2 to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %Rwest2 northwest (up and left) 2 step(s). (5:354) move the position in variable %Rwest2 southwest (down and left) 2 step(s). (5:350) set variable %RnorthW to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthW northwest (up and left) 1 step(s). (5:350) set variable %Rcenter to the X,Y position the triggering furre (moved from/is standing at). (5:350) set variable %RnorthEL to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthEL northeast (up and right) 2 step(s). (5:355) move the position in variable %RnorthEL northwest (up and left) 1 step(s). (5:350) set variable %RnorthER to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthER northeast (up and right) 2 step(s). (5:353) move the position in variable %RnorthER southeast (down and right) 1 step(s). (5:350) set variable %RnorthE2 to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RnorthE2 northeast (up and right) 2 step(s). (5:350) set variable %RsouthER to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %RsouthER northeast (up and right) 1 step(s). (5:353) move the position in variable %RsouthER southeast (down and right) 2 step(s). (5:350) set variable %RsouthEL to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthEL southwest (down and left) 1 step(s). (5:353) move the position in variable %RsouthEL southeast (down and right) 2 step(s). (5:350) set variable %RsouthE2 to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthE2 southeast (down and right) 2 step(s). (5:350) set variable %RsouthWR to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %RsouthWR southeast (down and right) 1 step(s). (5:354) move the position in variable %RsouthWR southwest (down and left) 2 step(s). (5:350) set variable %RsouthWL to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RsouthWL northwest (up and left) 1 step(s). (5:354) move the position in variable %RsouthWL southwest (down and left) 2 step(s). (5:350) set variable %RsouthW2 to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %RsouthW2 southwest (down and left) 2 step(s). (5:350) set variable %RnorthWL to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthWL northwest (up and left) 2 step(s). (5:354) move the position in variable %RnorthWL southwest (down and left) 1 step(s). (5:350) set variable %RnorthWR to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthWR northwest (up and left) 2 step(s). (5:352) move the position in variable %RnorthWR northeast (up and right) 1 step(s). (5:350) set variable %RnorthW2 to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %RnorthW2 northwest (up and left) 2 step(s). (0:19) When somebody uses object type 49, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:17) and they (moved from/are standing at) floor type 146, (1:13) and the triggering furre is facing northeast (up and right), (1:40) and 2 step(s) northeast (up and right) from the triggering furre is floor 118, (1:44) and 2 step(s) NE & 1 step(s) NW from the triggering furre is floor 118, (1:45) and 2 step(s) NE & 1 step(s) SE from the triggering furre is floor 118, (1:50) and 2 step(s) northeast (up and right) from the triggering furre is floor 0, (1:54) and 2 step(s) NE & 1 step(s) NW from the triggering furre is floor 0, (1:55) and 2 step(s) NE & 1 step(s) SE from the triggering furre is floor 0, (3:3) within the diamond (%RnorthEL) - (%RsouthE), (5:1) set the floor to type 534. (3:2) at position (%RnorthE) on the map, (5:1) set the floor to type 146. (3:2) at position (%Rwest) on the map, (5:1) set the floor to type 118. (3:2) at position (%RsouthW) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rsouth) on the map, (5:1) set the floor to type 118. (3:2) at position (%Reast) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthE) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rnorth) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthE) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rcenter) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthW) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rwest) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthW) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rsouth) on the map, (5:4) place object type 0. (5:80) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthEL) on the map, (5:4) place object type %obN. (3:2) at position (%RnorthE2) on the map, (5:4) place object type %obNE. (3:2) at position (%RnorthER) on the map, (5:4) place object type %obE. (3:2) at position (%Rnorth) on the map, (5:4) place object type %obNW. (3:2) at position (%RnorthE) on the map, (5:4) place object type %obC. (3:2) at position (%Reast) on the map, (5:4) place object type %obSE. (3:2) at position (%RnorthW) on the map, (5:4) place object type %obW. (3:2) at position (%Rcenter) on the map, (5:4) place object type %obSW. (3:2) at position (%RsouthE) on the map, (5:4) place object type %obS. (0:19) When somebody uses object type 49, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:17) and they (moved from/are standing at) floor type 146, (1:14) * and the triggering furre is facing northeast (up and right), (1:41) and 2 step(s) southeast (down and right) from the triggering furre is floor 118, (1:45) and 1 step(s) NE & 2 step(s) SE from the triggering furre is floor 118, (1:46) and 1 step(s) SW & 2 step(s) SE from the triggering furre is floor 118, (1:51) and 2 step(s) southeast (down and right) from the triggering furre is floor 0, (1:55) and 1 step(s) NE & 2 step(s) SE from the triggering furre is floor 0, (1:56) and 1 step(s) SW & 2 step(s) SE from the triggering furre is floor 0, (3:3) within the diamond (%RnorthE) - (%RsouthEL), (5:1) set the floor to type 534. (3:2) at position (%RsouthE) on the map, (5:1) set the floor to type 146. (3:2) at position (%Rwest) on the map, (5:1) set the floor to type 118. (3:2) at position (%RnorthW) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rnorth) on the map, (5:1) set the floor to type 118. (3:2) at position (%Reast) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthE) on the map, (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rsouth) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthE) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rcenter) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthW) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rnorth) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthW) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rwest) on the map, (5:4) place object type 0. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthEL) on the map, (5:4) place object type %obS. (3:2) at position (%RsouthE2) on the map, (5:4) place object type %obSE. (3:2) at position (%RsouthER) on the map, (5:4) place object type %obE. (3:2) at position (%Reast) on the map, (5:4) place object type %obNE. (3:2) at position (%RsouthE) on the map, (5:4) place object type %obC. (3:2) at position (%Rsouth) on the map, (5:4) place object type %obSW. (3:2) at position (%RnorthE) on the map, (5:4) place object type %obN. (3:2) at position (%Rcenter) on the map, (5:4) place object type %obNW. (3:2) at position (%RsouthW) on the map, (5:4) place object type %obW. (0:19) When somebody uses object type 49, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:17) and they (moved from/are standing at) floor type 146, (1:15) * and the triggering furre is facing northeast (up and right), (1:42) and 2 step(s) southeast (down and right) from the triggering furre is floor 118, (1:47) and 2 step(s) SW & 1 step(s) NW from the triggering furre is floor 118, (1:46) and 2 step(s) SW & 1 step(s) SE from the triggering furre is floor 118, (1:52) and 2 step(s) southeast (down and right) from the triggering furre is floor 0, (1:57) and 2 step(s) SW & 1 step(s) NW from the triggering furre is floor 0, (1:56) and 2 step(s) SW & 1 step(s) SE from the triggering furre is floor 0, (3:3) within the diamond (%RnorthW) - (%RsouthWR), (5:1) set the floor to type 534. (3:2) at position (%RsouthW) on the map, (5:1) set the floor to type 146. (3:2) at position (%Reast) on the map, (5:1) set the floor to type 118. (3:2) at position (%RnorthE) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rnorth) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rwest) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthW) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rsouth) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthW) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rcenter) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthE) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rnorth) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthE) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Reast) on the map, (5:4) place object type 0. (5:82) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthWL) on the map, (5:4) place object type %obW. (3:2) at position (%RsouthW2) on the map, (5:4) place object type %obSW. (3:2) at position (%RsouthWR) on the map, (5:4) place object type %obS. (3:2) at position (%Rwest) on the map, (5:4) place object type %obNW. (3:2) at position (%RsouthW) on the map, (5:4) place object type %obC. (3:2) at position (%Rsouth) on the map, (5:4) place object type %obSE. (3:2) at position (%RnorthW) on the map, (5:4) place object type %obN. (3:2) at position (%Rcenter) on the map, (5:4) place object type %obNE. (3:2) at position (%RsouthE) on the map, (5:4) place object type %obE. (0:19) When somebody uses object type 49, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:17) and they (moved from/are standing at) floor type 146, (1:16) * and the triggering furre is facing northeast (up and right), (1:43) and 2 step(s) southeast (down and right) from the triggering furre is floor 118, (1:47) and 1 step(s) SW & 2 step(s) NW from the triggering furre is floor 118, (1:44) and 1 step(s) NE & 2 step(s) NW from the triggering furre is floor 118, (1:53) and 2 step(s) southeast (down and right) from the triggering furre is floor 0, (1:57) and 1 step(s) SW & 2 step(s) NW from the triggering furre is floor 0, (1:54) and 1 step(s) NE & 2 step(s) NW from the triggering furre is floor 0, (3:3) within the diamond (%RnorthWR) - (%RsouthW), (5:1) set the floor to type 534. (3:2) at position (%RnorthW) on the map, (5:1) set the floor to type 146. (3:2) at position (%Reast) on the map, (5:1) set the floor to type 118. (3:2) at position (%RsouthE) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rsouth) on the map, (5:1) set the floor to type 118. (3:2) at position (%Rwest) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthW) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rnorth) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthE) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rcenter) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthW) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Reast) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RsouthE) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%Rsouth) on the map, (5:4) place object type 0. (5:83) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (3:2) at position (%RnorthWL) on the map, (5:4) place object type %obW. (3:2) at position (%RnorthW2) on the map, (5:4) place object type %obNW. (3:2) at position (%RnorthWR) on the map, (5:4) place object type %obN. (3:2) at position (%Rwest) on the map, (5:4) place object type %obSW. (3:2) at position (%RnorthW) on the map, (5:4) place object type %obC. (3:2) at position (%Rnorth) on the map, (5:4) place object type %obNE. (3:2) at position (%RsouthW) on the map, (5:4) place object type %obS. (3:2) at position (%Rcenter) on the map, (5:4) place object type %obSE. (3:2) at position (%RnorthE) on the map, (5:4) place object type %obE. (0:1) Whenever somebody moves, (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (5:18) move the triggering furre back where they came from. (0:31) When a furre says {<>Deploy Boats}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (1:1011) and position (%RnorthE2) is floor type 118, (1:1013) and position (%RnorthE2) is object type 0, (1:1011) and position (%RnorthW2) is floor type 118, (1:1013) and position (%RnorthW2) is object type 0, (1:1011) and position (%RsouthE2) is floor type 118, (1:1013) and position (%RsouthE2) is object type 0, (1:1011) and position (%RsouthW2) is floor type 118, (1:1013) and position (%RsouthW2) is object type 0, (3:2) at position (%RnorthE2) on the map, (5:1) set the floor to type 132. (5:4) place object type 270. (3:2) at position (%RsouthW2) on the map, (5:1) set the floor to type 132. (5:4) place object type 270. (3:2) at position (%RsouthE2) on the map, (5:1) set the floor to type 132. (5:4) place object type 269. (3:2) at position (%RnorthW2) on the map, (5:1) set the floor to type 132. (5:4) place object type 269. (0:31) When a furre says {<>Retract Boats}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (3:2) at position (%RnorthE2) on the map, (4:1) only where the floor is type 132, (5:4) place object type 0. (5:1) set the floor to type 118. (4:0) clear all filtering, (3:2) at position (%RnorthE2) on the map, (5:4) place object type 0. (4:1) only where the floor is type 132, (4:0) clear all filtering, (3:2) at position (%RsouthW2) on the map, (4:1) only where the floor is type 132, (5:4) place object type 0. (5:1) set the floor to type 118. (4:0) clear all filtering, (3:2) at position (%RsouthE2) on the map, (4:1) only where the floor is type 132, (5:4) place object type 0. (5:1) set the floor to type 118. (4:0) clear all filtering, (3:2) at position (%RnorthW2) on the map, (4:1) only where the floor is type 132, (5:4) place object type 0. (5:1) set the floor to type 118. (4:0) clear all filtering, (0:31) When a furre says {<>Party}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (3:2) at position (%RnorthE2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RnorthW2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthE2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthW2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RnorthEL) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RnorthWL) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthEL) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthWL) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RnorthER) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RnorthWR) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthER) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%RsouthWR) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%Rnorth2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%Reast2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%Rsouth2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (3:2) at position (%Rwest2) on the map, (4:1) only where the floor is type 118, (5:1) set the floor to type 534. (0:31) When a furre says {<>Raft}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 49 in their paws, (1:17) and they (moved from/are standing at) floor type 146, (3:2) at position (%RnorthE2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RnorthW2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthE2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthW2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RnorthEL) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RnorthWL) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthEL) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthWL) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RnorthER) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RnorthWR) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthER) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%RsouthWR) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%Rnorth2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%Reast2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%Rsouth2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. (3:2) at position (%Rwest2) on the map, (4:1) only where the floor is type 534, (5:1) set the floor to type 118. Raft-------------------- Island Hut-------------------- -Lock- (0:7) When somebody moves into position (66,179), (1:3) and they move into object type 74, (3:2) at position (66,179) on the map, (5:4) place object type 73, (3:2) at position (190,143) on the map, (5:4) place object type 66. (3:2) at position (58,186) on the map, (5:4) place object type 66. (0:7) When somebody moves into position (66,179), (1:3) and they move into object type 73, (3:2) at position (66,179) on the map, (5:4) place object type 74, (3:2) at position (190,143) on the map, (5:4) place object type 0. (3:2) at position (58,186) on the map, (5:4) place object type 0. -Lock- Island Hut-------------------- Fires-------------------- (0:3) When somebody moves into object type 407, (3:6) where the triggering furre moved into, (5:4) place object type 79. (0:3) When somebody moves into object type 79, (3:6) where the triggering furre moved into, (5:4) place object type 407. Fires-------------------- Backpack-------------------- (0:19) When somebody uses object type 570, (5:200) emit message {The backpack is great fun! Say "!get slot 1", "!get slot 2", or "!get slot 3" to add anything you're standing on to an inventory slot. Say "!ineventory" to see the list of object numbers you have in each slot. Say "!drop slot #" to drop the item in slot 1-3. Also there are combo special commands you can do. For instance, saying "!COC Barrier" while having a Cape Of Clouds in slot 2 will give you a wind barrier that blows furres away from you. Say "!COC Barrier Off" to remove the barrier. Have a good time and please dont mess up the dream too badly #SD.} to whoever set off the trigger. (0:31) When a furre says {!Inventory}, (1:1002) and they are holding item 570 in their paws, (5:200) emit message {[Backpack Inventory] Slot1: %Slot1 Slot2: %Slot2 Slot3: %Slot3 } to whoever set off the trigger. (0:31) When a furre says {!get slot 1}, (1:1002) and they are holding item 570 in their paws, (1:201) and variable %Slot1 is greater than 0. (5:200) emit message {You already have something in slot 1.} to whoever set off the trigger. (0:31) When a furre says {!get slot 1}, (1:1002) and they are holding item 570 in their paws, (1:200) and variable %Slot1 is equal to 0. (5:350) set variable %BPGet to the X,Y position the triggering furre (moved from/is standing at). (5:381) set variable %Slot1 to the object type at (%BPGet). (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (0:31) When a furre says {!drop slot 1}, (1:1002) and they are holding item 570 in their paws, (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %Slot1. (5:300) set variable %Slot1 to the value 0. (0:31) When a furre says {!get slot 2}, (1:1002) and they are holding item 570 in their paws, (1:201) and variable %Slot2 is greater than 0. (5:200) emit message {You already have something in slot 2.} to whoever set off the trigger. (0:31) When a furre says {!get slot 2}, (1:1002) and they are holding item 570 in their paws, (1:200) and variable %Slot2 is equal to 0. (5:350) set variable %BPGet to the X,Y position the triggering furre (moved from/is standing at). (5:381) set variable %Slot2 to the object type at (%BPGet). (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (0:31) When a furre says {!drop slot 2}, (1:1002) and they are holding item 570 in their paws, (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %Slot2. (5:300) set variable %Slot2 to the value 0. (0:31) When a furre says {!get slot 3}, (1:1002) and they are holding item 570 in their paws, (1:201) and variable %Slot3 is greater than 0. (5:200) emit message {You already have something in slot 3.} to whoever set off the trigger. (0:31) When a furre says {!get slot 3}, (1:1002) and they are holding item 570 in their paws, (1:200) and variable %Slot3 is equal to 0. (5:350) set variable %BPGet to the X,Y position the triggering furre (moved from/is standing at). (5:381) set variable %Slot3 to the object type at (%BPGet). (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (0:31) When a furre says {!drop slot 3}, (1:1002) and they are holding item 570 in their paws, (1:18) and they (moved from/are standing at) object type 0, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %Slot3. (5:300) set variable %Slot3 to the value 0. (0:31) When a furre says {!get slot F}, (1:1002) and they are holding item 570 in their paws, (1:1100) and there's no furre at (10,188), (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:200) emit message {There is already a furre in slot F.} to whoever set off the trigger. (0:31) When a furre says {!get slot F}, (1:1002) and they are holding item 570 in their paws, (1:13) and the triggering furre is facing northeast (up and right), (1:1101) and there's no furre at (10,188), (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:16) move any furre present to (10,188) if there's nobody already there. (0:31) When a furre says {!get slot F}, (1:1002) and they are holding item 570 in their paws, (1:14) and the triggering furre is facing northeast (up and right), (1:1101) and there's no furre at (10,188), (3:51) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:16) move any furre present to (10,188) if there's nobody already there. (0:31) When a furre says {!get slot F}, (1:1002) and they are holding item 570 in their paws, (1:15) and the triggering furre is facing northeast (up and right), (1:1101) and there's no furre at (10,188), (3:52) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:16) move any furre present to (10,188) if there's nobody already there. (0:31) When a furre says {!get slot F}, (1:1002) and they are holding item 570 in their paws, (1:16) and the triggering furre is facing northeast (up and right), (1:1101) and there's no furre at (10,188), (3:53) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:16) move any furre present to (10,188) if there's nobody already there. (0:31) When a furre says {!drop slot F}, (1:1002) and they are holding item 570 in their paws, (1:13) and the triggering furre is facing northeast (up and right), (1:1100) and there's no furre at (10,188), (5:350) set variable %SlotF to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %SlotF northeast (up and right) 1 step(s). (3:2) at position (10,188) on the map, (5:16) move any furre present to (%SlotF) if there's nobody already there. (0:31) When a furre says {!drop slot F}, (1:1002) and they are holding item 570 in their paws, (1:14) and the triggering furre is facing northeast (up and right), (1:1100) and there's no furre at (10,188), (5:350) set variable %SlotF to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %SlotF northeast (up and right) 1 step(s). (3:2) at position (10,188) on the map, (5:16) move any furre present to (%SlotF) if there's nobody already there. (0:31) When a furre says {!drop slot F}, (1:1002) and they are holding item 570 in their paws, (1:15) and the triggering furre is facing northeast (up and right), (1:1100) and there's no furre at (10,188), (5:350) set variable %SlotF to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %SlotF northeast (up and right) 1 step(s). (3:2) at position (10,188) on the map, (5:16) move any furre present to (%SlotF) if there's nobody already there. (0:31) When a furre says {!drop slot F}, (1:1002) and they are holding item 570 in their paws, (1:16) and the triggering furre is facing northeast (up and right), (1:1100) and there's no furre at (10,188), (5:350) set variable %SlotF to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %SlotF northeast (up and right) 1 step(s). (3:2) at position (10,188) on the map, (5:16) move any furre present to (%SlotF) if there's nobody already there. (0:31) When a furre says {!See Inventory}, (1:1002) and they are holding item 570 in their paws, (1:1101) and there's no furre at (10,184), (5:14) move the triggering furre to (10,184) if there's nobody already there. (5:350) set variable %SIBP to the X,Y position the triggering furre (moved from/is standing at). (0:31) When a furre says {!Exit}, (1:1002) and they are holding item 570 in their paws, (3:2) at position (10,184) on the map, (5:17) move any furre present to (%SIBP), or to someplace nearby if it's occupied. -Inner Backpack- (0:50) When countdown timer 99 goes off, (3:2) at position (8,184) on the map, (5:4) place object type %Slot1. (3:2) at position (10,180) on the map, (5:4) place object type %Slot2. (3:2) at position (12,184) on the map, (5:4) place object type %Slot3. (5:50) set countdown timer 99 to go off in 1 seconds. -Inner Backpack- Backpack-------------------- Stairs-------------------- (0:63) When a furre moves northwest, (1:18) and they (moved from/are standing at) object type 2540, (5:350) set variable %NWstairU to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %NWstairU northeast (up and right) 1 step(s). (5:355) move the position in variable %NWstairU northwest (up and left) 2 step(s). (5:14) move the triggering furre to (%NWstairU) if there's nobody already there. (0:61) When a furre moves southeast, (5:350) set variable %NWstairD to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %NWstairD southeast (down and right) 2 step(s). (5:354) move the position in variable %NWstairD southwest (down and left) 1 step(s). (0:61) When a furre moves southeast, (1:1013) and position (%NWstairD) is object type 2540, (5:14) move the triggering furre to (%NWstairD) if there's nobody already there. (0:60) When a furre moves northeast, (1:18) and they (moved from/are standing at) object type 2541, (5:350) set variable %NEstair to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %NEstair northeast (up and right) 2 step(s). (5:355) move the position in variable %NEstair northwest (up and left) 1 step(s). (5:14) move the triggering furre to (%NEstair) if there's nobody already there. (0:62) When a furre moves southwest, (5:350) set variable %NEstairD to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %NEstairD southeast (down and right) 1 step(s). (5:354) move the position in variable %NEstairD southwest (down and left) 2 step(s). (0:62) When a furre moves southwest, (1:1013) and position (%NEstairD) is object type 2541, (5:14) move the triggering furre to (%NEstairD) if there's nobody already there. Stairs-------------------- Cape of Clouds Wind Barrier-------------------- (0:31) When a furre says {!COC Barrier}, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot3 is equal to 612. (5:200) emit message {Cape Of Clouds Wind Barrier is now on.} to whoever set off the trigger. (5:300) set variable %COCs to the value 1. (5:350) set variable %COCne to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %COCne northeast (up and right) 1 step(s). (5:350) set variable %COCse to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %COCse southeast (down and right) 1 step(s). (5:350) set variable %COCsw to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %COCsw southwest (down and left) 1 step(s). (5:350) set variable %COCnw to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %COCnw northwest (up and left) 1 step(s). (0:31) When a furre says {!COC Barrier Off}, (1:1002) and they are not holding item 570 in paws, (1:200) and variable %Slot3 is equal to 612. (5:200) emit message {Cape Of Clouds Wind Barrier is now off.} to whoever set off the trigger. (5:300) set variable %COCs to the value 0. (0:1) Whenever somebody moves, (1:1002) and they are holding item 570 in paws, (1:200) and variable %COCs is equal to 1. (5:351) set variable %COCne to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %COCne northeast (up and right) 1 step(s). (5:351) set variable %COCse to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %COCse southeast (down and right) 1 step(s). (5:351) set variable %COCsw to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %COCsw southwest (down and left) 1 step(s). (5:351) set variable %COCnw to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %COCnw northwest (up and left) 1 step(s). (3:2) at position (%COCne) on the map, (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (3:2) at position (%COCse) on the map, (5:81) move any furre present 1 step(s) southeast (up and right) if there's nobody already there. (3:2) at position (%COCsw) on the map, (5:82) move any furre present 1 step(s) southwest (up and right) if there's nobody already there. (3:2) at position (%COCnw) on the map, (5:83) move any furre present 1 step(s) northwest (up and right) if there's nobody already there. (0:7) When somebody moves into position (%COCne), (1:5) and they successfully moved, (1:1004) and they're not holding item 570 in paws, (1:200) and variable %Slot3 is equal to 612. (1:200) and variable %COCs is equal to 1. (3:6) where the triggering furre moved into, (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:7) When somebody moves into position (%COCse), (1:5) and they successfully moved, (1:1004) and they're not holding item 570 in paws, (1:200) and variable %COCs is equal to 1. (3:6) where the triggering furre moved into, (5:81) move any furre present 1 step(s) southeast (up and right) if there's nobody already there. (0:7) When somebody moves into position (%COCsw), (1:5) and they successfully moved, (1:1004) and they're not holding item 570 in paws, (1:200) and variable %COCs is equal to 1. (3:6) where the triggering furre moved into, (5:82) move any furre present 1 step(s) southwest (up and right) if there's nobody already there. (0:7) When somebody moves into position (%COCnw), (1:5) and they successfully moved, (1:1004) and they're not holding item 570 in paws, (1:200) and variable %COCs is equal to 1. (3:6) where the triggering furre moved into, (5:83) move any furre present 1 step(s) northwest (up and right) if there's nobody already there. Cape of Clouds Wind Barrier-------------------- Sabre Mage Bot Command-------------------- (0:31) When a furre says {@bot place}, (1:70) and their name is {Sabre Mage Bot}, (5:14) move the triggering furre to (50,16) if there's nobody already there. Sabre Mage Bot Command-------------------- FrzFurre Combo-------------------- (0:31) When a furre says {!FrzFurre Combo}, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 425. (1:200) and variable %Slot2 is equal to 612. (1:200) and variable %Slot3 is equal to 58. (1:117) and they (didn't move from/aren't standing at) floor type 132, (5:350) set variable %iN to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %iN northeast (up and right) 1 step(s). (5:355) move the position in variable %iN northwest (up and left) 1 step(s). (5:350) set variable %iNE to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %iNE northeast (up and right) 1 step(s). (5:350) set variable %iE to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %iE northeast (up and right) 1 step(s). (5:353) move the position in variable %iE southeast (down and right) 1 step(s). (5:350) set variable %iSE to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %iSE southeast (down and right) 1 step(s). (5:350) set variable %iS to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %iS southeast (down and right) 1 step(s). (5:354) move the position in variable %iS southwest (down and left) 1 step(s). (5:350) set variable %iSW to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %iSW southwest (down and left) 1 step(s). (5:350) set variable %iW to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %iW northwest (up and left) 1 step(s). (5:354) move the position in variable %iW southwest (down and left) 1 step(s). (5:350) set variable %iNW to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %iNW northwest (up and left) 1 step(s). (5:350) set variable %iC to the X,Y position the triggering furre (moved from/is standing at). (3:5) where the triggering furre (moved from/is standing at), (4:8) only where there are no objects, (5:4) place object type 2551. (5:50) set countdown timer 3 to go off in 1 seconds. (0:50) When countdown timer 3 goes off, (3:2) at position (%iC) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (4:0) clear all filtering, (3:2) at position (%iN) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iNE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iSE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iS) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iSW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (3:2) at position (%iNW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (5:50) set countdown timer 4 to go off in 1 seconds. (0:50) When countdown timer 4 goes off, (3:2) at position (%iN) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:84) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (3:2) at position (%iNE) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (3:2) at position (%iE) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:85) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (3:2) at position (%iSE) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:81) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (3:2) at position (%iS) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:86) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (3:2) at position (%iSW) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:82) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (3:2) at position (%iW) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:87) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (3:2) at position (%iNW) on the map, (4:3) only where an object type 2551 is, (5:4) place object type 0. (5:83) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (4:0) clear all filtering, (3:2) at position (%iN) on the map, (5:84) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iNE) on the map, (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iE) on the map, (5:85) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iSE) on the map, (5:81) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iS) on the map, (5:86) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iSW) on the map, (5:82) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iW) on the map, (5:87) move any furre present 1 step(s) NE & 1 step(s) NW if there's nobody already there. (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (3:2) at position (%iNW) on the map, (5:201) emit message {The ice block you are in will be melted within thirty seconds.} to any furre present. (5:83) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:352) move the position in variable %iN northeast (up and right) 1 step(s). (5:355) move the position in variable %iN northwest (up and left) 1 step(s). (5:352) move the position in variable %iNE northeast (up and right) 1 step(s). (5:352) move the position in variable %iE northeast (up and right) 1 step(s). (5:353) move the position in variable %iE southeast (down and right) 1 step(s). (5:353) move the position in variable %iSE southeast (down and right) 1 step(s). (5:353) move the position in variable %iS southeast (down and right) 1 step(s). (5:354) move the position in variable %iS southwest (down and left) 1 step(s). (5:354) move the position in variable %iSW southwest (down and left) 1 step(s). (5:355) move the position in variable %iW northwest (up and left) 1 step(s). (5:354) move the position in variable %iW southwest (down and left) 1 step(s). (5:355) move the position in variable %iNW northwest (up and left) 1 step(s). (5:50) set countdown timer 5 to go off in 30 seconds. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iN), (3:2) at position (%iN) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iNE), (3:2) at position (%iNE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iE), (3:2) at position (%iE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iSE), (3:2) at position (%iSE) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iS), (3:2) at position (%iS) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iSW), (3:2) at position (%%iSW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iW), (3:2) at position (%iW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 4 goes off, (1:1100) and there's a furre at (%iNW), (3:2) at position (%iNW) on the map, (4:8) only where there are no objects, (5:4) place object type 2551. (0:50) When countdown timer 5 goes off, (3:1) everywhere on the whole map, (5:5) change object type 2551 to type 0. (0:31) When a furre says {!Melt}, (1:1002) and they are holding item 570 in paws, (1:200) and variable %Slot1 is equal to 425. (1:200) and variable %Slot2 is equal to 612. (1:200) and variable %Slot3 is equal to 58. (3:1) everywhere on the whole map, (5:5) change object type 2551 to type 0. FrzFurre Combo-------------------- Info-------------------- (0:31) When a furre says {!Info}, (1:1004) and they're not holding item 0 in paws, (5:200) emit message {If information has not appeared directly before or after this, then the item you are holding has no information set for it.} to whoever set off the trigger. Info-------------------- Holograms-------------------- (0:3) When somebody moves into object type 2566, (1:5) and they successfully moved, (1:23) and the triggering furre is a canine, (3:6) where the triggering furre moved into, (5:4) place object type 2567. (0:3) When somebody moves into object type 2566, (1:5) and they successfully moved, (1:22) and the triggering furre is a canine, (3:6) where the triggering furre moved into, (5:4) place object type 2568. (0:50) When countdown timer 6 goes off, (3:1) everywhere on the whole map, (5:5) change object type 2567 to type 2566. (5:5) change object type 2568 to type 2566. (5:50) set countdown timer 6 to go off in 2 seconds. Holograms-------------------- Chapel-------------------- (0:19) When somebody uses object type 0, (1:19) and they (moved from/are standing at) position (120,19), (1:18) and they (moved from/are standing at) object type 2569, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 2570. (0:19) When somebody uses object type 0, (1:19) and they (moved from/are standing at) position (118,21), (1:18) and they (moved from/are standing at) object type 2569, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 2571. (0:19) When somebody uses object type 0, (1:19) and they (moved from/are standing at) position (120,19), (1:18) and they (moved from/are standing at) object type 2570, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 2569. (0:19) When somebody uses object type 0, (1:19) and they (moved from/are standing at) position (118,21), (1:18) and they (moved from/are standing at) object type 2571, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 2569. -Quiet Guard- (0:31) When a furre says {!Quiet Guard On}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:19) and they (moved from/are standing at) position (118,19), (5:300) set variable %quietgrd to the value 1. (0:31) When a furre says {!Quiet Guard Off}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:19) and they (moved from/are standing at) position (118,19), (5:300) set variable %quietgrd to the value 2. (0:30) When a furre says anything, (1:200) and variable %quietgrd is equal to 1. (1:119) and they (didn't move from/aren't standing at) position (118,19), (1:119) and they (didn't move from/aren't standing at) position (118,21), (1:119) and they (didn't move from/aren't standing at) position (120,19), (1:170) and their name is not {Saber Mage}, (3:4) within the rectangle (120,16) - (124,32), (5:15) move the triggering furre to (156,35), or to someplace nearby if it's occupied. (5:200) emit message {Please do not talk during a ceremony.} to whoever set off the trigger. Chapel-------------------- Cannon to Heaven-------------------- Cannon to Heaven-------------------- All Furre Posessor-------------------- (0:19) When somebody uses object type 2471, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:13) and the triggering furre is facing northeast (up and right), (3:8) everyplace that the triggering furre can see, (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:19) When somebody uses object type 2471, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:14) and the triggering furre is facing northeast (up and right), (3:8) everyplace that the triggering furre can see, (5:81) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:19) When somebody uses object type 2471, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:15) and the triggering furre is facing northeast (up and right), (3:8) everyplace that the triggering furre can see, (5:82) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:19) When somebody uses object type 2471, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:16) and the triggering furre is facing northeast (up and right), (3:8) everyplace that the triggering furre can see, (5:83) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. All Furre Posessor-------------------- Furre Posessor-------------------- (0:31) When a furre says {!Posess}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 159 in their paws, (1:13) and the triggering furre is facing northeast (up and right), (5:350) set variable %FP to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %FP northeast (up and right) 1 step(s). (5:200) emit message {Furre posessed.} to whoever set off the trigger. (0:31) When a furre says {!Posess}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 159 in their paws, (1:14) and the triggering furre is facing northeast (up and right), (5:350) set variable %FP to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %FP northeast (up and right) 1 step(s). (5:200) emit message {Furre posessed.} to whoever set off the trigger. (0:31) When a furre says {!Posess}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 159 in their paws, (1:15) and the triggering furre is facing northeast (up and right), (5:350) set variable %FP to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %FP northeast (up and right) 1 step(s). (5:200) emit message {Furre posessed.} to whoever set off the trigger. (0:31) When a furre says {!Posess}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 159 in their paws, (1:16) and the triggering furre is facing northeast (up and right), (5:350) set variable %FP to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %FP northeast (up and right) 1 step(s). (5:200) emit message {Furre posessed.} to whoever set off the trigger. (0:31) When a furre says {!Free}, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:1002) and they are holding item 159 in their paws, (5:300) set variable %FP to the value 0. (5:200) emit message {Furre set free.} to whoever set off the trigger. (0:1) Whenever somebody moves, (1:19) and they (moved from/are standing at) position (%FP), (5:18) move the triggering furre back where they came from. (0:19) When somebody uses object type 159, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:13) and the triggering furre is facing northeast (up and right), (3:2) at position (%FP) on the map, (5:96) turn any furre present to face northeast. (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:352) move the position in variable %FP northeast (up and right) 1 step(s). (0:19) When somebody uses object type 159, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:14) and the triggering furre is facing northeast (up and right), (3:2) at position (%FP) on the map, (5:97) turn any furre present to face southeast. (5:81) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:353) move the position in variable %FP northeast (up and right) 1 step(s). (0:19) When somebody uses object type 159, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:15) and the triggering furre is facing northeast (up and right), (3:2) at position (%FP) on the map, (5:98) turn any furre present to face southwest. (5:82) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:354) move the position in variable %FP northeast (up and right) 1 step(s). (0:19) When somebody uses object type 159, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:16) and the triggering furre is facing northeast (up and right), (3:2) at position (%FP) on the map, (5:99) turn any furre present to face northwest. (5:83) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:355) move the position in variable %FP northeast (up and right) 1 step(s). Furre Posessor-------------------- Lake Room I-------------------- -Lock- (0:7) When somebody moves into position (16,159), (1:3) and they move into object type 74, (3:2) at position (16,159) on the map, (5:4) place object type 73, (3:2) at position (98,101) on the map, (5:4) place object type 393. (3:2) at position (18,162) on the map, (5:4) place object type 393. (0:7) When somebody moves into position (16,159), (1:3) and they move into object type 73, (3:2) at position (16,159) on the map, (5:4) place object type 74, (3:2) at position (98,101) on the map, (5:4) place object type 0. (3:2) at position (18,162) on the map, (5:4) place object type 0. -Lock- Lake Room I-------------------- (0:31) When a furre says {!jukebox}, (5:8) play sound 3 to whoever set off the trigger. *Endtriggers* 8888 *Endtriggers*