(0:15) When a furre uses the get/drop command, (0:64) When somebody (bumps into/moves through) wall shape #, (0:65) When somebody (bumps into/moves through) a wall with texture #, (0:66) When somebody (bumps into/moves through) wall shape # with texture #, (0:74) When a furre ejects someone from the dream, (0:80) When a furre clicks DragonSpeak Button #, (0:208) When a dragon breathes on wall shape #, (0:209) When a dragon breathes on a wall with texture #, (0:210) When a dragon breathes on wall shape # with texture #, (1:32) and the triggering furre is a kitterwing, (1:33) and the triggering furre is a bovine, (1:34) and the triggering furre is wearing wings type # (zero=classic, one=triwings, two=butterfly wings, three=batwings, four=prime wings), (1:35) and the triggering furre is wearing any type of wings, (1:36) and the triggering furre is male, (1:37) and the triggering furre is female, (1:38) and the triggering furre is unspecified gender, (1:60) and they (bump into/move through) wall shape # (1:61) and they (bump into/move through) a wall with texture #, (1:62) and they (bump into/move through) wall shape # with texture #, (1:92) and their entry code is less than #, (1:93) and their entry code is greater than #, (1:94) and timer # is still counting down, (1:132) and the triggering furre is not a kitterwing, (1:133) and the triggering furre is not a bovine, (1:134) and the triggering furre is not wearing wings type # (zero=classic, one=triwings, two=butterfly wings, three=batwings, four=prime wings), (1:135) and the triggering furre is not wearing any wings, (1:136) and the triggering furre is not male, (1:137) and the triggering furre is not female, (1:138) and the triggering furre is not unspecified gender, (1:160) and they didn't (bump into/move through) wall shape # (1:161) and they didn't (bump into/move through) a wall with texture #, (1:162) and they didn't (bump into/move through) wall shape # with texture #, (1:192) and their entry code is not less than #, (1:193) and their entry code is not greater than #, (1:194) and timer # is not still counting down," "Timer Number (1:1015) and position (#,#) is wall shape #, (1:1016) and position (#,#) is a wall with texture #, (1:1017) and position (#,#) is wall shape # with texture #, (1:1018) and position (#,#) is not wall shape #, (1:1019) and position (#,#) is not a wall with texture #, (1:1020) and position (#,#) is not wall shape # with texture #, (3:14) in a line starting at (#,#) and going # more spaces northeast. (3:15) in a line starting at (#,#) and going # more spaces southeast. (3:16) in a line starting at (#,#) and going # more spaces southwest. (3:17) in a line starting at (#,#) and going # more spaces northwest. (5:42) place wall shape #. (5:43) set the wall texture to #. (5:44) place wall shape # with texture # (5:45) swap wall shapes # and #. (5:46) swap wall textures # and #. (5:47) swap wall shape # with texture # and wall shape # with texture #. (5:60) change wall shape # to shape #. (5:61) change wall texture # to texture #. (5:62) change wall shape # with texture # to shape # with texture #. (5:63) place wall shape # at (#,#). (5:64) set the wall texture to # at (#,#). (5:65) place wall shape # with texture # at (#,#). (5:66) move the wall to (#,#). (5:67) copy the wall to (#,#). (5:68) swap the wall with the wall at (#,#). (5:76) Place object type # in the triggering furre's paws. (5:77) Place object type # in the paws of any furre present. (5:180) show the triggering furre's DragonSpeak Button #. (5:181) hide the triggering furre's DragonSpeak Button #. (5:213) Set the silence floor (where nobody can speak) to floor type #. (5:214) Set the silence object to object type #. (5:215) set the 'you can't talk' message to {...} (5:315) set variable # to the triggering furre's entry code. (5:316) set the triggering furre's entry code to #. (5:317) set variable # to the number of the object in the triggering furre's paws. (5:318) set variable # to the number of furres in the dream. (5:382) set variable # to the wall shape at (#,#). (5:383) set variable # to the wall texture at (#,#). (5:384) set variable # to the x,y position (#,#)."