[Info] name = "Underground Cavern" [Camera] startx = 0 starty = 0 boundleft = -312 boundright = 312 boundhigh = -13 boundlow = 0 verticalfollow = .2 tension = 50 [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 [Bound] screenleft = 15 screenright = 15 [StageInfo] zoffset = 215 autoturn = 1 resetBG = 1 [Shadow] yscale = .3 [Music] bgmusic = bgvolume = 0 [BGdef] spr = stages/fall.sff [BG 1] type = anim actionno = 0 start = 0,240 delta = 1,1 [BG lake] type = anim actionno = 1 start = 0,240 delta = 1,1 [BG fall] type = anim actionno = 2 start = 472,240 delta = 1,1 [BG torch A] type = anim actionno = 3 start = 472,240 delta = 1,1 [BG light] type = anim actionno = 4 start = 244,192 delta = 1,1 [BG torch B] type = anim actionno = 5 start = 472,240 delta = 1,1 [BG reef A] type = normal spriteno = 6,0 layerno = 1 start = -628,240 delta = 1.5,1.4 mask = 1 [BG reef B] type = normal spriteno = 7,0 layerno = 1 start = 75,240 delta = 1.5,1.4 mask = 1 [Begin action 0] 0,0, 0,0, 6 0,1, 0,0, 6 0,2, 0,0, 6 0,3, 0,0, 6 [Begin action 1] 1,0, 0,0, 8 1,1, 0,0, 8 1,2, 0,0, 8 1,3, 0,0, 8 1,4, 0,0, 8 1,5, 0,0, 8 1,6, 0,0, 8 1,7, 0,0, 8 [Begin action 2] 2,0, 0,0, 3 2,1, 0,0, 3 2,2, 0,0, 3 2,3, 0,0, 3 2,4, 0,0, 3 2,5, 0,0, 3 2,6, 0,0, 3 2,7, 0,0, 3 [Begin action 3] 3,0, 0,0, 3 3,1, 0,0, 3 3,2, 0,0, 3 3,3, 0,0, 3 3,4, 0,0, 3 3,5, 0,0, 3 3,6, 0,0, 3 3,7, 0,0, 3 3,8, 0,0, 3 [Begin action 4] 4, 0, 0,0, 3 0,-1, 0,0, 3 [Begin action 5] 5,0, 0,0, 3 5,1, 0,0, 3 5,2, 0,0, 3 5,3, 0,0, 3 5,4, 0,0, 3 5,5, 0,0, 3 5,6, 0,0, 3 5,7, 0,0, 3 5,8, 0,0, 3