;This is a Master Hand's Stage from Super Smash brothers. ;This Stage is intended for personal use! ;They are not to be sold under any circumstances. ;Please DO NOT upload these files on your site. This will keep creators making stuff and ;people enjoying it. Thanks! ;This Stage is dedicated to my lovely girlfriend Christina! ===============||Mugen History||============== ;Released: March 26, 2005 ;Author: Ruben ;E-mail: Trunks_1000000pw@MugenHistory.com ;Http://www.MugenHistory.com ===============||Mugen History||============== [Info] ;Name of the stage. name = "Master Hand Stage" ;Author= Ruben ;Released Date: March 26, 2005 ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = 10 boundright = 10 boundhigh = -150 boundlow = 0 verticalfollow = .4 floortension = 30 tension = 60 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 ;--- Player 2 --- p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 ;-------------------------------------------------------- [Scaling] topz = 0 botz = 50 topscale = .4 botscale = 1.2 ;-------------------------------------------------------- [Bound] screenleft = 15 screenright = 15 ;-------------------------------------------------------- [StageInfo] zoffset = 130 autoturn = 1 resetBG = 1 ;-------------------------------------------------------- [Shadow] color = 32,32,32 yscale = -.1 reflect = 1 ;-------------------------------------------------------- [Music] bgmusic = sound/masterhand.mp3 bgvolume = 255 ;------------------------------------- [BGdef] spr = stages/Master Hand.sff debugbg = 0 ;---------- [BG 0] type = normal spriteno = 0, 0 layerno = 0 start = 0, 0 delta = 1,1 trans = none mask = 1 tile = 1, 1 tilespacing = 0,0 window = 0,0, 319, 239 windowdelta = 0,0 ;---------- [BG stars] type = normal spriteno = 1,0 start = 0, 0 delta = 1,1 tile= 1,1 ;---------- ;--------------- [BG stars 2] type = anim actionno = 10 start = 0, 0 delta = 1,1 layerno=0 tile=1,1 tilespacing=550 mask=1 id=10 [BGCtrlDef 10] CtrlID = 10 [BGCtrl] type = Veladd x = 3 y = 4 [begin action 10] 10,0,0,0,1,,A ;---------------- [BG base] type = normal spriteno = 2,0 start = 0, 0 delta = 1,1 mask=1 ;-------------------- [BG stars 2] type = anim actionno = 5 start = 0, 0 delta = 1,1 layerno=1 tile=1,1 tilespacing=400 mask=1 id=5 [BGCtrlDef 5] CtrlID = 5 [BGCtrl] type = Veladd x = 3 y = -6 [begin action 5] 5,0,0,0,1,,A ;----------------------- [BG stars 2] type = anim actionno = 6 start = 0, 0 delta = 1,1 layerno=1 tile=1,1 tilespacing=800 mask=1 id=6 [BGCtrlDef 6] CtrlID = 6 [BGCtrl] type = Veladd x = 3 y = 4 [begin action 6] 6,0,0,0,1,,A ;-------------------------- [BG stars 1] type = anim actionno = 7 start = 0, 0 delta = 1,1 tile=1,1 layerno=1 tilespacing=900 mask=1 id=7 [BGCtrlDef 4] CtrlID = 7 [BGCtrl] type = Veladd x = -3 y = 4 [begin action 7] 7,0,0,0,1,,A ;------------------ [BG stars 1] type = anim actionno = 8 start = 0, 0 delta = 1,1 mask=1 id=8 [BGCtrlDef 8] CtrlID = 8 [begin action 8] 8,1,0,0,2 8,0,0,0,2 ;---------------------- [BG stars 1] type = anim actionno = 9 start = 0, 0 delta = 1,1 mask=1 id=9 [BGCtrlDef 9] CtrlID = 9 [begin action 9] 9,1,0,0,2 9,0,0,0,2 ;------------------------- [BG stars 1] type = anim actionno = 11 start = 0, 0 delta = 1,1 mask=1 id=11 [BGCtrlDef 11] CtrlID = 11 [begin action 11] 11,1,0,0,2 11,0,0,0,2