;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. kfm, stages/kfm.def MegaManEXE, random forte2, random naruto-kun, random sasuke-kun, random nesmegaman, random, order=9 megaman1, stages/Ggear.def roll, random protoman, random roll2, random peter, stages/FamilyGuy.def Tron, random TronBonne, random cloud, random aeris, random megamanx, random megamanxa, random szero, random nesmario, random superpapermario, random KT, random Lakitu, random reptile, random scorpion, random Sub-Zero, random NoobMO, random zeronext_L, stages/Area-D.def fefnir, random harpu, random Nash, random chomp, random fish, random Kraken, random, order = 8 ozero, stages/Area-N.def, order=10, music=sound/XvsZero.mp3 ozeroo/ozero.def, stages/Omega.def, order = 10, music=sound/FinalBattle.mp3 metroid, stages/tourian-hr.def, order=10 mastrhnd, random, order=10 randomselect ;Random Is Here Yeah!!!!!!!!!!!!!!!!!!!!!!!! Magma-Dragoon, random Cyber-Peacock, random Panter-Flauclaws, random Slash-Beast, random Fenri-Lunaedge, random Jet-Stingray, random Theskiver, random Mattrex, random DuckHunt, random, order = 5 StrengthTraining, random, order = 5 ;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". stages/kfm.def stages/stage0.def stages/ruins.def stages/snowfld.def stages/mist.def stages/plane.def stages/sewer.def stages/bloom.def stages/bamboo.def stages/cargo.def stages/harbour.def stages/temple.def stages/shrine02.def stages/fall.def stages/tower.def stages/suzaku.def stages/frozen01.def stages/egypt.def stages/wadamoya.def stages/Area-D.def stages/Area-N.def stages/MetPark.def stages/Omega.def stages/tourian-hr.def stages/MMXStage.def stages/X2Stage.def stages/nxcsword.def stages/WaterfallDojo.def stages/AengmoreSkies.def stages/yellow.def stages/Superpapermario1.def stages/Superpapermario2.def stages/Matrix.def stages/trainingz01.def stages/x5x.def stages/Ggear.def stages/MasterHand.def stages/Diddy.def stages/FamilyGuy.def stages/SORElevator.def stages/shocktr2.def ;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 7,0,0,0,1,0,0,1,0,1 ;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,1,1, 0,0,0,0,0,0