NEW BUGFIXES IN BETA 11-5 -Random falling through floors at corners has been fixed. (NOT!) -Robo's sprite goes back to normal ALWAYS after leaving walls. No more tilting-on-flat-ground robo. -Shoot in the opposite direction of the wall you slide against. NINJA ROBO TIEMMMMM! -No more holding charges by going through capsules or doors while holding F, then letting go before you get through/out. Robogo Ideas List [CANNED] Call weapons "Varr Abilities" (MAYBE) [DONE] Incorporate weapon slots instead of always having access to every aquired weapon at once. Start with no weapon slots, need to aquire more via slot +/up capsules (purple, orange, or aqua colored?). Temporary weapon slot or weapon change occurs for weapons that you aquire from the capsule; can't change back to the temporary slot once changed out. 4-8 total aquireable slots. Switch out weapons in slots at stations or level select. [DONE] Weapon Energy color changes correspondingly to the current weapon. [DONE] Chewbacca weapon, replaces Chuck Norris as the original "C" weapon. Chuck Norris is the upgrade. Normal shot: Charges forward. Charge shot: Several Chewbaccas are summoned, fire five shots at random intervals, and charge the opposite direction that they fired. [DONE] Reaverbot weapon. Normal Shot: Robo tilts back and fires a ball-shaped bomb from beneath the robo. Charge shot: Robo does an invincible, spinning tackle type move; moving left-to-right and the distance growing larger, bouncing off solids in the way. Either slowly drains the WE bar until your press F or goes for a set amount of time. Go further in the direction you're pressing. [DONE] Flying & tracking enemy. (The Vixyr) [DONE] Enemies hurt you on collision. [CANNED] Pause menu - Save the game status, go to pause menu room, put changes in an external text file, then load the game. Before saving, create an invisible object that has a timed event set to read from the text file, and implements changes before destroying itself. [DISCLOSED] Weapon Switch menu - Same system as pause menu OR, robo is disabled at something similar to the telepoint. Usage - left/right selects slot, corresponding number keys to change weapons (2 shrill beats, 3 antimatter halo, * twilight sunset, etc.) [DISCLOSED] Secret weapons such as X, Chewbacca, Twilight Sunset, Reaverbot, and Oipi Parka can be accessed without putting them in slots (UNLIKELY) [DONE] Shot invulnerability period after being hit. Falden electricity gates must be changed to either always hurt you or be solid (x = xprevious), & spikes create an invisible solid when the invulnerability period begins, and destroys itself when the period ends. [DONE] Need an upgrade (MAYBE one for each slot) to enable/allow use of weapon upgrades in slots. [DONE] Weapon Switch menu II - Robo is disabled at something similar to the telepoint. Usage - left/right/up/down selects weapon, number keys to set the selected weapon to a slot (1 = slot 1, 2 = slot 2, etc.). [DONE] Getting hit disrupts weapon charging. [DONE] Getting hit sets vspeed to 0 if it is greater than 0. [DONE] Getting hit ends a Duplimatter Halo charge shot (flying). (MAYBE) RBG II [] Rasputin's Asset - Weapon fires normal shots; however, upon death, Robo is given until a slowly decreasing WE bar runs out to find a safer place to respawn on site and press to do so. If is not pressed, Robo respawns when WE runs out regardless of where they are. Some special ability is available to the untouchable Robo-spirit while looking for a place to respawn. [] Twilight Sunrise - Always fly/float upwards: Normal Shot: Emanates short range energy waves from the Robo's body. Charge shot: Fires four Twilight Sunset shots in all cardinal directions (N,S,W,E) and each shot splits into four segments that go in all diagonal directions (NE,SE,NW,SW).